1. #16
    Senior Member Follow User Gallery
    Join Date
    Jun 2009
    Location
    Hamburg/ Germany
    Posts
    197

    Default

    Awesome - looks fantastic
    I am again speechless...




  2. #17
    Senior Member Follow User Gallery
    Join Date
    Feb 2008
    Posts
    312

    Default

    Massive....i have a doubt...

    How do you apply this engraving without being smoothed....because i've tried here and looks like a low poly, with blur at the borders...can you help me ?

    thanks...
    Gustavo Profeta

    Portfolio / Resumé

  3. #18
    Senior Member Follow User Gallery
    Join Date
    Apr 2004
    Location
    Eidos Montreal
    Posts
    2,760

    Default

    Thats strange you have blurred details...

    When you draw your mask, make sure you have focal shist set to the lowest, so you draw very sharp mas. Worse case you can sharpen is in the mask option.
    Disable the pespective for projection master, and disable the normalise otpion.
    It should project sharp details if you have enaugh resolution.


    I made a realtime version of this character, using the free Neoaxis grame engine.
    its a very nice engine, you can customise to test your ingame content.
    Fallowing the advised of a firend, I tunrned the engraving in golden using cavity mask, almost instantly!

    I also added the package if you want to try it at home:

    http://sebleg.free.fr/neoknight/neoknight.rar

    ZBC1.jpg
    realtime h.jpg
    Sébastien Legrain A.K.A Sebcesoir

    http://sebleg.free.fr


    Yeahh!!! Thx pixologic, it's damn cool to have Zbrush caps!

  4. #19
    Moderator Follow User Gallery
    Join Date
    Jun 2004
    Location
    UK
    Posts
    11,462

    Default

    Lovely work!

  5. #20
    Senior Member Follow User Gallery
    Join Date
    Oct 2006
    Location
    Texas
    Posts
    155

    Default

    Sebcesoir,

    WOW! Very excellent. This shows that study and hard work pay off.

    Thanks for sharing.
    Marc

  6. #21

    Default

    getting gud but u need to improve lighting so much

  7. #22
    New Member Follow User Gallery
    Join Date
    Oct 2009
    Age
    44
    Posts
    29

    Thumbs up

    First i was like hmh this guy realy knows something and then i saw ur name there: Sébastien Legrain and i was then ... oh thats why that sculpt is so good
    Good work Sébastien Looking forward for moore work of yours.

  8. #23
    Senior Member Follow User Gallery
    Join Date
    Feb 2002
    Location
    France
    Posts
    15,017

    Wink Un peu ...

    ...surexposé!
    Is beautiful that please without concept! ( Me and maybe also E Kant)
    Pilou's Galerie Pilou's Tips Tuts Page
    Cameyo's ZPlace Art Surfing Albums
    Dedicaces Perpetual Challenges
    French Pixologic Site

  9. #24

  10. #25
    Senior Member Follow User Gallery
    Join Date
    Apr 2010
    Location
    Singapore
    Posts
    497

    Default

    Abdullah Naeem khan
    getting gud but u need to improve lighting so much
    Though I agree that the light from the left of the pic is distracting due to the contrast, this guy knows his stuff. The lighting seems to be on purpose.

  11. #26
    Senior Member Follow User Gallery
    Join Date
    Nov 2007
    Location
    Canada
    Posts
    4,853

    Default

    Originally posted by Abdullah Naeem khan:

    getting gud but u need to improve lighting so much
    I like the lighting! I think the high contrast adds a nice dramatic effect. Excellent job Sébastien!

  12. #27
    Senior Member Follow User Gallery
    Join Date
    Sep 2004
    Location
    London
    Age
    56
    Posts
    1,188

    Default

    tre bien. I like the contrast between that armor and the rather real average( in a good way) young man and his somewhat gentle expression.

    and the light is certainly on purpose.

  13. #28
    Senior Member Follow User Gallery
    Join Date
    Apr 2004
    Location
    Eidos Montreal
    Posts
    2,760

    Default

    Yeah I intentionaly blast the conter light. But maybe its a bit too much then
    Sébastien Legrain A.K.A Sebcesoir

    http://sebleg.free.fr


    Yeahh!!! Thx pixologic, it's damn cool to have Zbrush caps!

  14. #29
    Senior Member Follow User Gallery
    Join Date
    Aug 2003
    Location
    USA
    Posts
    513

    Default Again Thanks

    Sébastien,
    I really value your posts. As a Lightwave user I can't use GoZ yet, but part of what your doing in this post is something I've had on my mind for a year or more. I would appreciate it that continue your thoughts and sculpts on the on the subject of real time feedback. So far the only real time rendering is through Lightwave 10s VPR. It near real time but its pretty accurate. I know that its only a matter of time before ZBrush + some Game engine gives artists real time director abilities.
    Gary
    Keep pushin' those pixols, and tappin' to the code!

  15. #30

    Default

    Salut Sébastien,

    very cool rendering and I love those ornament designs on the armour.
    I would prefer not to.
    ( Bartleby - Herman Melville)
    ________________________________________________
    my website
    carbonmade [recent work]
    Pixologic ZBrush in the industry - Concept Design





Page 2 of 3 FirstFirst 123 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •