Awesome - looks fantastic
I am again speechless...
Awesome - looks fantastic
I am again speechless...
Massive....i have a doubt...
How do you apply this engraving without being smoothed....because i've tried here and looks like a low poly, with blur at the borders...can you help me ?
thanks...
Thats strange you have blurred details...
When you draw your mask, make sure you have focal shist set to the lowest, so you draw very sharp mas. Worse case you can sharpen is in the mask option.
Disable the pespective for projection master, and disable the normalise otpion.
It should project sharp details if you have enaugh resolution.
I made a realtime version of this character, using the free Neoaxis grame engine.
its a very nice engine, you can customise to test your ingame content.
Fallowing the advised of a firend, I tunrned the engraving in golden using cavity mask, almost instantly!
I also added the package if you want to try it at home:
http://sebleg.free.fr/neoknight/neoknight.rar
![]()
![]()
Sébastien Legrain A.K.A Sebcesoir
http://sebleg.free.fr
Yeahh!!! Thx pixologic, it's damn cool to have Zbrush caps!
Lovely work!![]()
Sebcesoir,
WOW! Very excellent. This shows that study and hard work pay off.
Thanks for sharing.
Marc
getting gud but u need to improve lighting so much
First i was like hmh this guy realy knows something and then i saw ur name there: Sébastien Legrain and i was then ... oh thats why that sculpt is so good
Good work Sébastien Looking forward for moore work of yours.![]()
...surexposé!![]()
Is beautiful that please without concept! ( Me and maybe also E Kant)
Pilou's Galerie Pilou's Tips Tuts Page
Cameyo's ZPlace Art Surfing Albums
Dedicaces Perpetual Challenges
French Pixologic Site
Beautiful!!!!!![]()
![]()
ZBrush Certified Instructor
My sketchbook: Etcher_Sketcher (thread overview on last page) - cliquez ici pour lire la version Française -
My ZBrush 4 Beta Thread (including ShadowBox Step by Step and videos) -cliquez ici pour lire la version Française-
My ZBrush 4 R 2 Beta Thread (including Dynamesh and Noisemaker tutorials) - cliquez ici pour lire la version Française -
Join me on Facebook
Website: www.geertmelis.com
Etcher On YouTube: EtcherTube
Though I agree that the light from the left of the pic is distracting due to the contrast, this guy knows his stuff. The lighting seems to be on purpose.Abdullah Naeem khan
getting gud but u need to improve lighting so much
tre bien. I like the contrast between that armor and the rather real average( in a good way) young man and his somewhat gentle expression.
and the light is certainly on purpose.
Yeah I intentionaly blast the conter light. But maybe its a bit too much then![]()
Sébastien Legrain A.K.A Sebcesoir
http://sebleg.free.fr
Yeahh!!! Thx pixologic, it's damn cool to have Zbrush caps!
Sébastien,
I really value your posts. As a Lightwave user I can't use GoZ yet, but part of what your doing in this post is something I've had on my mind for a year or more. I would appreciate it that continue your thoughts and sculpts on the on the subject of real time feedback. So far the only real time rendering is through Lightwave 10s VPR. It near real time but its pretty accurate. I know that its only a matter of time before ZBrush + some Game engine gives artists real time director abilities.
Gary
Keep pushin' those pixols, and tappin' to the code!
Salut Sébastien,
very cool rendering and I love those ornament designs on the armour.![]()
I would prefer not to.
( Bartleby - Herman Melville)
________________________________________________
my website
carbonmade [recent work]
Pixologic ZBrush in the industry - Concept Design