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    Default ZBrush 4 for Lightwave Users-Normal Maps & Displacement Maps

    ZBrush 4 for Lightwave Users-Normal Maps & Displacement Maps



    Raptor_Ghost_Mode_Pic_2.jpg
    In this videos series we show 3D students how to use ZBrush 4 and Lightwave 3D together as an easy and functional workflow and pipeline in your 3D projects. Although this video series uses Lightwave 3D as the final output for your ZBrush work, most of the concepts, principles and techniques used here will work with all the most popular 3D programs like 3D Max, Maya, Softimage, Modo, Cinema 4D and many others.

    In this video tutorial ZBrush/Lightwave Instructor Adam Gibson shows how to use ZBrush to create high detail sculpting on a Velociraptor dinosaur that is exported as a Normal Map for use inside of Lightwave 3D.


    Table of Contents for Normal Maps

    Chapter 1- Intro

    Chapter 2- Sculpting the Gums Part One

    Chapter 3- Sculpting the Gums Part Two

    Chapter 4- Sculpting the Gums Part Three

    Chapter 5- Defining Lip Area

    Chapter 6- Creating Scales in Hi Def Mode Part One

    Chapter 7- Creating Scales in Hi Def Mode Part Two

    Chapter 8- Creating Scales Using the Global Inflate Tool

    Chapter 9- Creating Lip Scales

    Chapter 10- Creating Scales Using the Drag Rectangle Tool

    Chapter 11- Correcting and Blending Scales

    Chapter 12- Creating Bumpy Skin Areas on the Head

    Chapter 13- Creating Scales on the Feet

    Chapter 14- Creating Scales on the Hands

    Chapter 15- Creating and Exporting a Normal Map in ZBrush

    Chapter 16- Exporting an OBJ in ZBrush

    Chapter 17- Importing and OBJ into Lightwave

    Chapter 18- Setting Up Normal Map Node In Layout

    Chapter 19- Problem Solving and Test Renders


    Running Time: 2 hrs. 49 mins.

    High Quality (Screen-Res 1440 x 900 pixels) Quicktime Video

    Level: Beginner to Intermediate



    Last edited by adamgibson; 01-28-11 at 11:37 PM. Reason: spelling error

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    Could you please post your SPAM in the Community Forum!

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