1. #1
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    Talking Frank Tzeng's sketchbook

    Hey guys
    Just want to create a sketchbook thread and starting to post some of my school works here, and i would love to get some critiques and advices from all the amazing artists in here, thanks!
    This is a old saxophone man that i did for one of my class
    final 4.jpg
    For this final image i used maya mentalray to render, and Photoshop to add some final touch
    zbrush sculpting 1.jpg
    zbrusg sculpting
    zbrush sculpting 2.jpg
    other view of zbrush sculpting
    zbrush sculpting turnaround.jpg
    character turnaround
    zbrush polypainting.jpg
    zbrush polypaint

  2. #2
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    My only crit on this is with the fingers. There's something that seems unnatural about them. Secondly the sax doesn't seem to be "in" his hands at all. I used to play the sax, the instrument didn't really lay on my body, the weight was carried by a neck strap and supported on the thumbs alone. Here everything's just floating. Beyond that, the expression on his face is convincing. He really seems to be enjoying his music! The details on the skin and all the creases and wrinkles are outstanding!
    "Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius — and a lot of courage to move in the opposite direction." -E.F. Schumacher


  3. #3
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    Great! I think rendering isn't really good, looses all the fine detail you sculpted. Really thankful for showing the sculpt itself

  4. #4
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    Jerick: Thanks for the crit, i totally agree with you, the sax is not in his hand at all, lol. i will pay more attention next time when i export things out of Zbrush, thanks man!

    cherub_rock: yea i was trying to get all my sculpting details into my maya rendering, but it does not show as much as i thought it would, i think its because my displacement map and normal map, still learning how to make those maps better, but im glad that you enjoy the sculpting, thanks for the critique.

  5. #5
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    hands sculpting and polypaint, C&C are very welcome
    hand_anatomy_study1.jpg
    hand_anatomy_study2.jpg
    hand polypaint.jpg

  6. #6
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    Here is an other one of my class project, use zbrush, max, and photoshop, hope you guys like it. C&C are welcome, thanks! frank_robot_final+light2(smaller).jpg

  7. #7
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    Default Male Soldier

    Here is a model i finished a while ago, just want to share with you guys and hear some critiques, i started with his anatomy, then his vest......and so on



    turnaround.jpg

    boots detail and polypaint

    7_2 (2).jpg
    7_2 (1).jpg

    added vest

    all_side1.jpg
    all_side3.jpg

    thum2.jpg
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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    Last edited by Frank_Tzeng; 06-06-11 at 01:55 AM.

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    Default nice

    pretty sweet work there.

  9. #9
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    Wow! Incredible, just incredible.


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    Default add helmet and some gears

    Hey thanks a lot rouncer and EricShawn, glad you guys like it

    Here are some other renders, i put a Sci-fi helmet on him and as well as some gears, and also design to make his back more sci-fi feeling, but for now i dont really like the mask part, maybe ill change it and redesign it later.
    C & c ARE ALWAYS WELCOME!!


    his back
    back.jpg

    helmet and gears
    front.jpg

    zbrush turnaround
    z-turnaround.jpg

  11. #11
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    i really like your inusual helmet!
    Great work!

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    Lol I see that he is a defender of Hyrule - I noticed the triforce on his belt. Amazing work top row

  13. #13
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    I liked every detail from your work!

  14. #14

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    Great work man. I like the non-spacesuit guy. His face has character!
    --
    http://www.tobbeo.net/

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    nice frank!

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