Oh, thanks mealea, that's very kind of you.
Your work became complicated for me, but also beautiful.
A new skilled zbrusher you became. I denied it to myself. Looking at your recent art work. I was wrong. Jealous now.
Wonderful work.
Oh, thanks mealea, that's very kind of you.
Your work became complicated for me, but also beautiful.
A new skilled zbrusher you became. I denied it to myself. Looking at your recent art work. I was wrong. Jealous now.
Wonderful work.
wow thanks for the tutorial. I didnt catch Gutalin's tutorial so thanks for this. I just tryed the first example you gave in the tut, inflation and what not, and its already looking great. Oh yeh I've gotta say I've been enjoying step 10.
hehehe!
I'm very glad to hear you are enjoying it and that its making sense. Gutalin's tutorial is directly linked to from the beginning of the tutorial, if you look you will see orange text up there, one bit is his name and that leads to his gallery, the other leads to the exact post he put up that I describe, his is in pictures.
Also step 10 is splendid, step 11 is even better and step 12 has that warm fuzzy glow of spite with a hint of irony.
And to that I say:
Cheers! (hic!)
nope...
I don't know what I'm doing but I'm doing it anyway.
This is silly but its the fastest thing aside from mistakes I have made in ZBrush.
Zspheres directly into that UV process and some mat caps for color:
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nope...
I don't know what I'm doing but I'm doing it anyway.
oh the Zsphere figure is great.
Here's another cube using the UV procedure. This is some fun stuff.
You've probably figured out how to get the colors by now. Just 'FillObject' with color when you have a single UV group visible and the rest hidden. Keep repeating for more arears of different colors.
Ezra
Hya Ezra!
That one is great too, and yes I did figure out what you did, and that how the colors on the ZSphere happened, and its neat and easy.
I have been looking at repetition as well but from the modeling point of view and being able to zoom in as far as possible.
things got interesting after I think the third or forth recursion:
---Before you read all this crap below in which I get long winded the fix for the problem I yammer on about is this:
Make your object, use the deformation pallet to make it as large as you think you could possibly need and THEN start doing things to it (you will see why if you read all this).
If you apply the stuff for UV displacement to mesh extracts of polygroups on the surface of your object you can use the same box modeling stuff to shape and sculpt them as you did with the first object. However you can also zoom in on polygroups (or use masking to create whole new ones of any shape you can imagine) on the surface of your extract and do the whole processs AGAIN and at this point you willl be working in serious detail, and here lies a slight snag:
The Deformation Pallet gets tricky, you have to type in stuff instead of using the sliders. at the moment Im working on an extraxt on an extract and having to use inflate with numbers like 0.02, its a bit tedious. Another thing is that while you can subdivide one of these things to as many polygons as your computer can cope with you might not be able to sculpt it the way you would like as its most likely way off center in relating to what ever ZBrush calls its center. If you use Unify you willl resize your tiny little area and move it and good luck putting it back where it was (this means that using symmetry is likely out, but I'm not sure about that yet).
The other problem, and I think this one is worse, is I seem to have found the limit of ZBrushes "camera". What is happening is that I can only see my object from certain angles and as I rotate it around parts of the object vanish like its being chopped off by an invisible surface.
In the example below I have abused the default StarPM3D tool to no end and then taken one of the resulting polygroups as a mask, extracted that to a new subtool, ran it over with the UV thing a couple of times with inflate, and then picked out one of its polygroups and did the same to it.
At this point I started being unable to zoom in on the final object where I was going to do yet anoother extract and so on till I had something seriously tiny.
At full zoom out you can see a white thing sticking up, that is the first extract:
A little closer and you can see a little detail and the third extract at the top a little better:
Now its even closer and you can see that there is some detail on the third extract:
Close as I can get with out weirdness, but still lots of detail:
And cause wireframe is pretty:
And last you can see where ZBrush is hitting its limit of zooming in on stuff:
As I said at the top I think this zoom problem can be fixed or at least bypassed by making the initial object as big as you need.
This also has the advantage of making the deformation pallet even more useful as if you double the size of your object an inflate of 8 becomes 4 unless I'm thinking backwards again.
If I had done this that way in the first place I could zoom in a few dozen more times and have last object I made be a mile or two long and still have the ability to zoom all the way in to the point where If I knew anything about texturing you would be able to see paint peeling and rivets rusting.
And now I will shut the hell up.
Last edited by MealeaYing; 09-08-12 at 12:28 PM. Reason: Residue of step 10 from last night. Ahhhh, now thats refreshment. (hic!)
nope...
I don't know what I'm doing but I'm doing it anyway.
And now for something completely diferent:
I love Sculptris.
This is not done but most likely never will be.
![]()
nope...
I don't know what I'm doing but I'm doing it anyway.
Screwing around with something I already made.
there are all these neat programs for screwing with images and creating new ones that plug in to Chrome, its quite fun. I think I will make a list of them....
Ooops!
I forgot the bloody picture!
![]()
Last edited by MealeaYing; 09-08-12 at 03:05 PM.
nope...
I don't know what I'm doing but I'm doing it anyway.
amazing as usual , horns high \m/
Cant sleep....
One more:
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nope...
I don't know what I'm doing but I'm doing it anyway.
Another old thing reworked.
![]()
nope...
I don't know what I'm doing but I'm doing it anyway.
SpaceMan's Space Book Journal On ZBrush
http://www.zbrushcentral.com/showthr...rnal-On-ZBrush
Wormholes were first introduced to the public over a century ago in a book written by an Oxford mathematician. Perhaps realizing that adults might frown on the idea of multiply connected spaces, he wrote the book under a pseudonym and wrote it for children. His name was Charles Dodgson, his pseudonym was Lewis Carroll, and the book was Through The Looking Glass. ***8212; Michio Kaku
It's kind of fun to do the impossible...
- Walt Disney
Hya Spaceman, and thanks.
I have been fiddling about with web based image editors on in the Google Chrome browser its neat and there is a lot of stuff you can do. The last ones I used a program called Paint.net and this thing:
http://pixlr.com/editor/
And some of their other dodads.
I'm compiling a list of them and will post them all here, some are truly astonishing.
Cheers!
Mealea
Last edited by MealeaYing; 09-09-12 at 06:31 PM.
nope...
I don't know what I'm doing but I'm doing it anyway.