1. #1
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    Default Red Robot - VT-61

    Hello there ! We are new in the comunity, we represent Vitrux.

    We made this robot and wanted to share the work with you.

    Hope you like and enjoy it.
    Thumb2.jpg

    07_VT-61.jpg
    08_Views.jpg
    09_Views.jpg
    10_Detail1.jpg
    11_Wire1.jpg
    02_Hiper High.jpg
    04_Hiper High_detail2.jpg
    05_Hiper High_detail3.jpg
    06_Hiper High_detail.jpg
    01_Concept.jpg

  2. #2
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    Wow !! very cool how much Zbrush used here ?
    " crits n comments always welcome ! "

    " im not half as dumb as i think you look !! "



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    Hi, I made a simple base mesh in 3DMax then in ZBrush i made all the details and damage using a lot of new 3.5 brushes and a lot of alphas as well !! Then Retopo the mesh for the final model.

    I am working on a "making of" of this guy..

  4. #4
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    Cool! Looking forward to the making of!
    ______________________________________________
    specimen12 - alien creature
    ______________________________________________

  5. #5
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    This is nice, but it is safe to say zero Zbrush was used. Beautiful, though!

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    I know that i didnĀ“t make it completely in Zbrush, i thought it could be easier to begin with the base mesh in 3dMax..

    This is the mesh which i started the details on zbrush, imported with the new Smooth Groups tool..

    Dia_17-1.jpg

    Dia_17-2.jpg

    After making all the details on ZBrush i Retopo him like the wireframe image above

  7. #7
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    I love this robot, excellent work. And I for one have zero doubt that this kind of work can be done in Zbrush. I've been seeing some amazing hardsurface modeling being done with ZB 4.

  8. #8
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    Thumbs up wow

    Totally RAD MAn! Nice worK...

  9. #9
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    cool character, i like the hard surface modeling you have with that style

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    This is really cool, finally, a robot with some sense of humor.
    And technically magnificent!
    Max
    http://maxs-stuff.blogspot.com/
    My ZBSketchbook
    My other threads: A - B - C - D - M - P currently working on S

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    Thanks a lot To Everybody for your comments. !!Im really Glad you like it.

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    Wink Making of VT-61

    Hello Comunity! How i said before, i was working on a Making of, so here is..
    (I did all these project with the help of my TeamMatte)
    Thumb.jpg


    - First of all I drew some sketches.

    - When all the ideas were perfectly expressed i started to model a simple but very specific mesh in Max. I set every smoothing groups on polygons to export the pieces to ZBrush. (1)

    - The very useful new tool on ZBrush "Crease Smooth Group" allowed me to import the pieces without lossing the sharp edges when divide!.

    - Here the model start to come to life! I made details, (lines, screws, vents..) new shapes, and finally the scratches and damage. (2)

    - Well, after all these work on ZBrush, i Retopo the mesh. (3)

    Here are some examples of some pieces.

    Torso.jpg

    BrazoBajo.jpg

    Shield.jpg

    It is relevant to say that because the mesh had too many polygons, I had to work on each piece by separate and then decimate all of them to put them together and get some renders.

    Here are the alphas and brushes i used the most.

    BestFriends.jpg

    - Well, with all done i just unwrapped the meshes and painted the diffuse map on Photoshop. I got the Normals, AO, HL and Specular maps previously from the decimated ones.

    - With all textures done, it just remains the last step! Rendering.

    These are the passes from VRay, and the final Render!

    VRayPasses.jpg

    And... some final touches on photoshop for the finals renders.!

    So, Hope that were useful and pleasant to you all and all comment or feedback are always welcome!!

    Thanks for watch

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    Thanks for the 'making of' Vitrux, very handy for folks to be able to see the process. Great job.

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    Thank you so much.. I think this could be very useful.

    It is ready for animation.

    We are Working on a Low Poly Modelling rigth now and will post it when we finish it.

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    Thumbs up Amazing

    There is nothing to criticize. Perfect job Vitrux

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