kevphil : thank you ...yes the resolution is high (512) and i had some problems...but i have to say that my computer is very weak (only 2 giga of memory) ....
what about you ?
I was just wondering, is all. I would have thought that a denser mesh would be the way to go, too, but I thought I had read a workflow (in Pixologic's tuts section) that suggests using other methods to refine ShadowBox objects. Haven't tried it myself, but it sure looks like you're having great luck with going hi-res! My experiments with the old method of making a polymesh from an alpha never seemed to yield a very clean mesh
As for RAM, ZBrush can only use 3GB, right? Because it's still 32 bit? So I guess you're 2/3 there, anyway.
But as I said: Whatever you're doing, it's looking great!
kevphil : Thank you ... you have to do a lot of clipping brush after shadowbox in order to get the best results..so the process is
1- shadowbox
2-clipping brushes (ctrl+shift)
3-remesh all (may be)
and for memory i think if you have windows 32 bit (not Zbrush) you can't go over 3,25GB ...which is my case in this work ..but i prefer someone give you an answer...
Bas Mazur : Thanks man..
EZRA52 : Thank you ...yes once you get the hang of it , you can do amazing things..
I send all the work in maya for rendering...this is the result...i know i have to do many changes
I like it! My only crit would be to maybe add a little variation to the metal surfaces in color and maybe high frequency "scratches" to give it a tooled appearance in the dial's face. Beautiful little piece though. Nice work.