Was worried for quite some time about how well Zbrush 2.0 models & displacement maps would work when exported to 3DS Max 6, but happily it looks like all works quite well! Thought I’d share a quick render:
This was with Vray, which works spectacular for rendering displacement by the way. Been experimenting a lot with displacement maps in Mental Ray too, but it just can’t cut it unfortunately (may work better in Maya though, I wouldn’t know) and this test was no exception. GUV tiles were used for the UV mapping and the object was exported at div level 2. I found level 1 caused a couple tiny anomilies in my render that couldn’t be tweaked out, so that’s why I went with level 2 and just used less subD on the poly model in Max (better performance overall too).
Must say I’m pretty impressed so far! This is really going to bring models to a whole new level. Now off to dig deeper…