1. #226
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    Default Captain Bunny - WIP1

    I am starting a new character for a personal project, it is "Captain Bunny"!

    So far, I have modeled the head and helmet using Dynamesh:


    Here is the initial 2D sketch of the concept:

  2. #227
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    Haha, love the design, good luck!

  3. #228
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    Thanks, Santis.

    Some progress on "Captain Bunny".
    I modeled the base of the body using Dynamesh and the hands using ZSpheres. Will have to retopologize both later.

    Last edited by zeoyn; 11-13-12 at 07:54 AM.

  4. #229
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    Hah, that's one ripped bunny

  5. #230
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    Default Captain Bunny - WIP3

    I have retopologized the head which was initially created as a Dynamesh. The new topology will allow me to create expressions more easily as the edge flow follows the facial muscles. It also uses a lot less polygons to describe the same surface.


  6. #231
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    I'm in love with the consept. His teeth are awesome

    Would love to see the rest, when everything is retopologized.
    "It's never too late to learn a new skill" - Lex Luthor

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  7. #232
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    I look forward to even the final version nice!!!

  8. #233
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    Default Captain Bunny - WIP 4

    Thanks guys!

    Retopology of the Dynamesh for the body following muscle masses.
    Retopology is such a pain!!

    Last edited by zeoyn; 11-17-12 at 02:49 AM.

  9. #234
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    Looks great so far. Crap, I still need to learn retopogy in ZBrush. Love the concept.
    "This dream is all I need, because it's all I ever had."
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    Was there a tutorial you followed, because that retopo is excellent.

  11. #236
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    Awesome charcter Jose! Yep man...retopology is painful as hell. Im wondering when someone will create the magic retopo button. That day will be a great day for everyone

  12. #237
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    Thank you so much guys

    C.Shell: I didn't follow any tutorial I create the topology according to my experience on previous characters. But the logic is to follow the muscle structures of the head and body

    Rodrigo: I keep praying

  13. #238
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    Default Captain Bunny - WIP 5

    Finished retopology of hands and helmet:


  14. #239
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    great work
    brilliant ... and funny

    waiting for the final result
    Giacinto Platania
    available for freelance work - http://www.myconcept.it

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  15. #240
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    Default Captain Bunny - WIP 6

    Topological base for the bunny boots is ready.
    This ends the retopology stage. From now on the fun begins! Will start sculpting the details!


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