[](javascript:zb_insimg(‘246839’,‘Closeup.jpg’,1,0))
Your model looks good. It would make an awesome desk sculpture. I would drop the DOF in your render. You lose a lot of the details.
It’s pretty cool (though not a huge fan of the floor), but I’d turn down the glow/bloom you have in the scene. Keep it up!
XxDarkMessiahxX: totally agree, I’ve noticed that, but still didn’t had time to correct it
tobbeo: Also agree with you, I thought the floor would work better.
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Well this was a quick study I did, i was struggling with the normal maps for long enough, so I think I’m almost there. The character it´s not so good, it was a quick sculpt, about an hour, just for that purpose. hope you guys like it. Cheers
[](javascript:zb_insimg(‘259598’,‘NormalBumptest.jpg’,1,0))
[](javascript:zb_insimg(‘259853’,‘Summoner.jpg’,1,0))
oh and in my blog you can see the better version
http://karmazsketch.blogspot.com/
Attachments
[](javascript:zb_insimg(‘259938’,‘womanSummoner.jpg’,1,0))
Attachments
I like what’s happening in post #7…Has a nice feel to it visually…color, atmosphere, energy ect…Great Job…
SpiritDreamer: thanks glad you enjoyed it
I’m starting to finishing some projects, so I’ll be more active soon here is a test of camera tracking i did for a class, the frog was modelled in zbrush, also the uvs and the maps.
And here is a speedsculpt, i had the timelapse but zbrush crashed while I was exporting. damn u computer [](javascript:zb_insimg(‘263710’,‘Speed1.jpg’,1,0))
I really like the summoner model and her creature! Good stuff!
Clintus Maximus: Thanks
Another speedsculpt, and I really have to lose this sloppy style bah :s guess tomorrow I’m going to dive into an anatomy book.
[](javascript:zb_insimg(‘264606’,‘ZBrush%20Document.jpg’,1,0))[](javascript:zb_insimg(‘264606’,‘ZBrush%20Document.jpg’,1,0))
Cheers
You are right, these models are too speedy and the grunge-overlay does not make a better image. I 'm sure, looking at the models, you can do much better!
Keep posting
Thanks Bas Mazur for believing in me
Well this as just a tiny work of Zbrush, but actually it’s kind of the most important part of the camera. Hope you like it
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keep coming along with those detailz, man.
you have some cool stuff in here … great job
rouncer & Eiad : Thanks a lot for the support
I’m going to participate in August challenge at gnomon, the theme is Sentinel.
Just blocking some shapes, I just have the idea for the upper part (except the hands) thats why he is like this. But as soon as I come with some original forms, or not, I’ll retopo it all togheter in topogun
[](javascript:zb_insimg(‘266930’,‘13_08_wip1.jpg’,1,0))
Just need to figure out the hands ^^ then I can go for retopo
[](javascript:zb_insimg(‘267082’,‘14_08_wip2.jpg’,1,0))