1. #1

    Default Dominance War V- 3D- stalsky - Goddess of System

    Hallo friends! Here is my DWV WIP.
    Topic on gameartisans.org




    gos_10.jpg






    gos_11.jpg

    gos_12.jpg
    gos_13.jpg
    gos_14.jpg

    gos_09.jpg
    gos_02.jpg
    dwv2.jpg
    ZBC1.jpg

    Last edited by stalsky; 04-13-11 at 05:18 AM.

  2. #2

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    Some pretty awesome work here! Great job on the detail work on the mechanical parts and the body isn't exactly hard to look at either.

    One crit I have for you tho is that the upper torso is a bit of an odd shape, especially from the side. Just too thick from front to back if you ask me. I also think that the breast are sitting just a touch too high on her chest. Bringing the front of her ribcage in and down a touch would fix both issues.

    That said this is still excellent work and I look forward to seeing more.

    5 Stars

  3. #3
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    Nice detailing! Very sexy!

  4. #4
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    Default Awesome details!

    Great Detailing! If I might ask, how did you do the ribbed tubes in the wings? I've been trying to make similar tubes with no luck! What's the color scheme going to be? Can't wait to see it!

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    no doubt a contender already. If i may just suggest something, it would be that the design of the protective piece on her private looks like a hand. maybe it's just me though.

    Awesome work.

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    hey it looks like luis royo, I like it
    great sculpt

  7. #7
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    Beautiful modeling there!!!! Wanto to see it rendered!!!! Congrats!!!!
    Rodrigo Guerechitwww.rabbidfx.com

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    looking very fantastic! If I may ask, what matcap are you using?

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    Thanks for critic and interest!

    visualvortex: ribbed tubes - its just a mesh array with path deform by spline. for color sheme I use forum colors, or something like it.

    Macattackk: I use rs_greyclay and matcap gray. Images was photoshop edited.

  10. #10

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    I'm back!
    Low poly and textures. Render - marmoset engine.

    gos_17.jpg
    gos_18.jpg
    gos_19.jpg
    gos_20.jpg


  11. #11
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    Loving the low poly

    please can you upload a wireframe for the lowpoly, guad one preferd if possible
    Portfolio

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    My Thead ( Teenage Mutant Ninja Turtle, Centaur and other)

    2011 University graduate looking for employment

    Practice, practice, practice. Every skill is perishable,. Only by constant practice will you be able to hone your craft.

  12. #12
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    Cool work...could be in Heavy Metal magazine.

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    Thank you people!
    Later I will show textures and wireframe.
    Now you can look 360 view here: http://stalsky.com/gos.html

  14. #14

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    Final submit.

    ZBC1.jpg
    gos_logo.jpg
    Final-Image.jpg
    Presentation-Shot.jpg
    Construction-Shot.jpg
    Texture-Sheet.jpg
    Concept-Sheet.jpg

  15. #15
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    Phenomenon work.

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