1. #196

    Default "Not used goz with photoshop for a while and just tried now and receive an error"

    You have to open C:\Program Files\Adobe\Adobe Photoshop, and then open the “Plug-ins” folder and create a folder named “GoZ”. Copy the file “C:\Users\Public\Pixologic\GoZApps\Photoshop\GoZ PlugIn[64].8li” into the newly created “Plug-ins\GoZ” folder (for Photoshop 32-bit and for Photoshop 64-bit, do this operation for both versions).
    And then download and install GoZ (last version) from http://pixologic.com/zbrush/downloadcenter/zplugins/
    This has helped me and I hope it will help you too ))

  2. #197
    Senior Member Follow User Gallery
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    Anyone know if following the 4r7 installation steps will correct the 4r8 issues??? Since P2 no shadow passes, backlights...etc only a single material pass and masks populate on the Photoshop end. Also, during the process, the document tends to zoom/resize itself...

    Could part of the problem be a directory issue??? Since I have Zbrush installed on my D: drive, could the script be written for a spot on the C: drive??? Is there a way to view the script, make changes???

  3. #198
    Senior Member Follow User Gallery
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    Okay, so I was able to "force reinstall" GoZ for Photoshop, but had to run Zbrush as administrator in order for Zbrush to Photoshop CC to function. After I did that I double checked the Install Log in my C:user profile folder. The log stated that there was an error installing Photoshop originally and after it was clear of any statement. The only issue now is it will populate the PSD file with all but the overwrited materials which I just work around by changing materials, BPR and save those passes. I just drag those into the material group section of the PSD within Photoshop. It does now include the various Light passes, masks, Color Bump...

    So, it takes some of the work out of compiling a PSD project file, but why not just create a plug in that you could build your own PSD file as you do seperate passes in Zbrush??? This seems far overdue as the majority of concept workflow is to do post work in Photoshop.

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