1. #31
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    Cant thank you enough for developing AND SHARING this Blender/ZBrush bridge. I've been hoping to see this for years now. Your efforts are appreciated :-).

    Time to do some OSX Blender 2.6(trunk) to ZBrush testing. Very excited to be able to finally have GoZ, or rather GoB ;-)

  2. #32
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    Default Mac OS X Error with Zbrush 4 r2 and Blender 2.59 (64bit)

    I'm getting an error when using the 2.3 script on my Mac (OSX 10.7.2). I downloaded the script and Extracted the 'ZBrush' directory contents to:/Users/Shared/Pixologic/GoZApps. Set the goz preferences in Zbrush to find my blender 2.59 app - all is good with the Zbrush part.

    For the blender add-on component I placed the GoB_addon_259 folder and contents into "Macintosh HD/Users/imac/Library/Application Support/Blender/2.59/scripts/addons" and changed the __init__.py pathGoZ = "C:/Users/Public/Pixologic" to "/Users/Shared/Pixologic". When I follow along the video with the rhino, I export out of Zbrush and then go to import into Blender with the blender icon in the header, I get this error:



    What am I doing wrong?

    P.S. Tried this with Blender 2.60a and received the same type of error.
    Last edited by dougt; 11-04-11 at 09:17 AM.

  3. #33
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    Default Same problem as Dougt here - OSX v2.3 pixoGozFile_for_Mac update?

    I'm in OSX 10.6.8
    Blender Trunk (v2.6x) r41599

    is there a new version of "pixoGozFile_for_Mac" that is needed to get GoB working 2.6 trunk

    it looks like the already compiled "ext_GoB.pyc" is relying on windows-specific filename paths. as opposed to generic path variables to be passed in, or even mac specific paths with structures like "(uc/Users/designusername/Library/Application Support/Blender/2.60/scripts/addons_contrib/GoB_addon_259/)"

    I've performed the same fixes to init py as Dougt mentioned. And am able to send objects TO ZBrush from blender, however, I am not able to reImport the GoZ data back into blender when clicking on the blender icon in the menubar(within blender). I get the same error, which looks like its arising from and "D:" drive based file path, that looks to be hardCoded into the "ext_GoB.pyc" file. Has any one found a means of defining the filepath that "ext_GoB.pyc" is attempting to use? This looks to be the last glitch preventing OSX usage of GoB that brings the mesh back into Blender.
    Last edited by uaun; 11-06-11 at 11:36 PM.

  4. #34

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    Hello Mac users,
    We found with doug some mistake in ext_GoB.pyc
    use the new attachment file for Mac.

    All paths are only in the "_init__.py" file.
    So edit this file is a good thing, the default path is for Window.

    Two lines need to be modified is the "__init__.py" file:

    line44 pathGoZ = "C:/Users/Public/Pixologic"
    and
    line126 os.system("{0}/GoZBrush/GoZBrushFromApp.exe".format(pathGoZ))

    @uaun:
    Can you post your modif from line 126, because I need the GoZBrushFromApp name on Mac to send back a Mac specific version of GoB.

    Thx for the help.
    Attached Files Attached Files

  5. #35
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    @Stunton thank you for your help :-)

    my mac-specific init changes are as follows:

    line44 pathGoZ = "/Users/Shared/Pixologic"

    line126 os.system("{0}/GoZBrush/GoZBrushFromApp.app/Contents/MacOS/GoZBrushFromApp".format(pathGoZ))

    mac OSX looks at an ".app" file as a folder/package(which it technically is in OSX). Thus I have to navigate to the internal executable.

    Thank you again for all your help and hard work to bring GoZ to Blender users(across many platforms)!


    EDIT:-----------------------

    after installing the new "ext_GoB.pyc" you posted, I was able to use the same(edited) init py that I changed previously, and am now able to bring GoZ objects back into Blender; so now all seems to be working well with GoB! Thank you!!!! :-)

    I've only tested passing meshes(with and without masks) back and forth, all seems to work as expected, aside from one issue.... it looks like normals need to be recalculated on reImport back into Blender(from ZBrush) if the object had a subsurf modifier on it when sending it to ZBrush. A few of the normals come back into blender flipped, until I enter then exit edit mode on the object, then all is well with the normals. I'm of course aware that the subsurf modifier isnt applied when sending the object to ZBrush, only the original mesh is passed back and forth, its just that a potentially missing normals recalc(forced via python) isnt happening on remiport, just my first guess.
    Last edited by uaun; 11-08-11 at 12:31 AM.

  6. #36

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    Thanks uaun,
    I have corrected this (a)normal behavior.
    Now two version, one for Windows and one for Mac

    Only a redraw and paths corrected for this new version.
    Attached Files Attached Files

  7. #37

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    Stunton,
    Thanks for the updates my friend, You are awesome...
    Beers for you Sir!!! \_/\_/\_/\_/
    Cheers,
    ~Tung

  8. #38
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    Whoa - so glad I ran into this thread! Thank you so much for making it!

  9. #39
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    i, thanks for making this I am using Mac OSX 10.58. Can you please tell me if this latest download will work and how to install/set this up. Thanks

  10. #40
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    I somehow got this to work with Blender 2.60a but not with the 2.60.5 from graphicall.org.

    I'm confused how to set this up and get it working. What are the exact steps to install completely on the Mac OSX system? I'm running ZbrushR2 and Blender 2.60.5
    Last edited by MentalFrog; 11-29-11 at 11:50 AM.

  11. #41

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    Exact, the Blender API has changed

    There is the new version for Blender 2.60.5 in attachments.
    Just replace the 'ext_GoB.pyc' file (this is the same file for Mac and for Windows).
    Attached Files Attached Files

  12. #42
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    Thanks for the quick fix! It seems to be working great now.

  13. #43
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    wooo!

    thankyou!

  14. #44
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    if its not working for you make sure you have python installed! At least that turned out to be my problem getting the GoZBlender-->zBrush to work. Now I am still having trouble getting models from zBrush-->Blender. I'm using Blender 2.59. Zbrush finds the path to Blender and everything, I click the GoZ button and it says the file is saved to disk ok, but when i go over to Blender there is nothing showing up. Any ideas how I can fix this?


    EDIT!
    I finally watched the video posted earlier in the thread and figured out what i was doing wrong. i simply hadn't noticed that to import the model into Blender again I needed to click the other button in the header! oops!
    Last edited by womanonfire; 12-05-11 at 08:29 AM.

  15. #45
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    Thumbs up Awesome GoZ

    I'm using Blender 2.60 and it's works great! But- sometimes (everytime... I tryed for 6 times) it brokes UV's. for example- the whole Uv is fine, but there are some quards or tris are inverted ( the vertices wrong connected )
    anyway, Thanks you! you've done a great work! Now I finally got easiest way to make re-topology
    It works like its an official GoZ for Blender! Keep it up!

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