1. #391
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    Oct 2015
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    It seems the problem is the "." in the folder name. If you want to use the 2.8 version at the moment you need to remove the dot from the gob folder in the installation location.

  2. #392
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    the name has been changed of the 2.8 version so it should work again to install it.
    https://github.com/JoseConseco/GoB/tree/GoZ-Blender_28

  3. #393

    Default GoB

    Finally it work for sure on Blender 2.80 BETA daily build for Macintosh.
    I just test zBrush 2019 and Blender 2.80 beta (March 29, 2019)

  4. #394
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    mac osx

  5. #395

    Default GoB

    Did you get download daily build Blender 2.80 (March 29, 2019) recent just now?
    You will have delete 2 things is.
    1. https://imgur.com/a/FMPs3J0 You will have to unzip then get blender folder
    2. https://imgur.com/a/42zvWdd
    before open Blender 2.80 Edit > Preferences then addons to get one without unzip folder. _init_ have automatic install on addons itself.

  6. #396

  7. #397

    Default

    GoB v3.0.0 (blender 2.8)

    https://github.com/JoseConseco/GoB/a...Blender_28.zip

    changelog:
    • fix for zbrush crash when the objects had more then 4 vertices per face.
    • new options to choose what to do with the modifier stack can be found in the addons preference panel
    • introduced a update functionality to try making the update process easier for the users. This has not been tested so it might not work out the way we imagine, so please let us know if you experience issues with it.



  8. #398

    Default GoB for zBrush 2019 and Blender 2.80 (April 22, 2019)

    GoB for zBrush 2019 and Blender 2.80 (April 22, 2019)
    I never see ICON folder how can I do this ICON folder?
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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  9. #399

    Default GoB Blender 2.80 and zBrush 2019 for Mac.

    I just check from zBrush 2019 apply on color on 2 different mesh and different color on PolyGroup to go Blender 2.80 appear on Materials itself it work but there fail on color stay white.
    I just change color then GoZ from Blender 2.80 to zBrush fail color.

  10. #400

    Default

    @mac4kent: not sure what you asking about the icons, there is currently a issue in blender that custom icons are not shown so they are disabled at the moment. we will enable them as soon as we find a solution or a fix has been done on blender side.

    thanks for reporting the polypaint issue, i have not tested that but seen that there is a potential problem with it. i will have a closer look, maybe i can do something about that.

    EDIT: can you try switching to "Vertex Paint" mode in blender and see if that shows your polypaint?
    If you are trying to transfer textures that is currently disabled as far as i am aware since blender 2.8 switched to a node system and its not yet updated to that new structure.

  11. #401

    Default GoZ

    Oh no I mean use materials on Blender 2.80 I am going show you youtube.https://www.youtube.com/watch?v=40SI19CMPNQ

  12. #402
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    @mac4kent: i see what you mean, the problem is that what we see as materials in zbrush is a "matcap" with vertex color or polypaint mixed on top of it. So in order to get the same visuals in blender we would need to also transfer the matcap (which might be possible as baked texture) and probably generate a node setup that mixes it with the vertex color. (no clue if that is possible at the moment, will need to tinker around with ).
    I see the point of having this in a more user friendly way and im sure it can be done, i will have to see how difficult/feasible this is.

    As for the material, would you expect the same look like the matcap or just a basic material with the same color as in zbrush?

  13. #403

    Default

    @mac4kent: i had a look what the node setup would need to look like and we can easily feed the vertex color layer name into a attribute node that is used as input for the material base color.
    can you give this a try and let me know if this would be what you had in mind? this should be quite easy to implement.

  14. #404

    Default

    Oh there already set itself.
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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  15. #405

    Default GoZ

    You may create new 3 object (mesh) on zBrush 2019 and Color menu click both fillObject and fillObject GRAD each other 3 objects then GoB click ALL

    I did tried and I have fail to process.

    1. When zBrush 2019 create new object.
    2. Click Make PolyMesh3D
    3. Color menu change color then click FillObject GRAD also click FillObject
    4. Color menu change other color then paint a little
    5. GoZ ALL

    Blender 2.80 doesn't appear Materials itself but object yes appear.

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