1. #1

    Default Zozeg's sketchbook

    Hi everybody! Just want to show my work in this awesome program. Im not professional artist, so don't judge me very strict.
    Ps and sorry for my english ^_^
    sculpt1.JPG
    sculpt2.JPG
    sculpt3.JPG
    Last edited by zozeg; 05-11-11 at 12:44 PM.

  2. #2
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    Default nice sculpt

    grat sculpt for a newbie! show u have control from many aspects of the modeling

    thats a great start!
    i see future in sculptris =) its a great tool.

  3. #3
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    Default

    neat creature, good job it like it, is she a sea creature like from a water planet? looks cool. ..


    you can "render" the image by pressing "Options" then "Save Image" doing so it will remove the Symmetry line in the model. *Unless you wanted to show it.. Anyhow just so you know in the options there are some other render settings for FOG, DOF and Field of View etc..)

  4. #4

    Default

    demmios tnx!

    holyenigma74 tnx! heh, my friend said that it is aquaman , actually i just created a man face, which than mutated to woman face, and than i added some "alien" stuff. Yes, i think alien from water planet it is a good idea!

    So I have a "neat" creature from water planet, and i decided to create some evil-cyber-demon type alien. Who maybe invade to this water planet

    allien1.JPG

    allien2.JPG

    allien3.JPG

  5. #5

    Default

    So i decided to make some studies, and this thread i think will be my sketchbook . Here is Michelangelo David Based face. WIP. Critic appreciate. tnx.

    DavidWip.JPG

    DavidWip2.JPG

  6. #6
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    Default

    Eyes TOO large - great job on the nose. The distance between eyes should be exactly one eye and the nose should be just as wide. From the outer side to the side of the head (in frontal view) there's -give or take- another eye in distance too (well, you may make this zone narrower and get some Kate Moss looking face) so you could draw three lines and split the face in five vertical stripes and find out where should each part be. You did good on your first model, not so good on Il David.

    My personal guideline for head/face modeling is:

    for females,
    big eyes
    small nose
    wider and fleshy mouth
    narrow chin, soft as possible jaw line

    for males,
    average to small eyes
    average to large nose
    thiner mouth
    pronounced jaw line (blurred on a fatty or old or too young character)

    everything else (dewlap -whether or not-, sharp or thick lips, nose shape, etc.) depends on the model being represented and the style (heroic, mundane, realistic, cartoon-ish, etc., large etc.)

    If these really are your first steps in 3d figure modelling you are doing it pretty well, keep practicing and you'll eventually get much better in a brief time.

  7. #7

    Default

    Hi Serek! Tnx for your advices! Yes, i need to study basics. But in this case, i just "took" Michelangelo original proportions, as u know he did David's eyes so big especially .

    So and today i made a cute girl face

    Girl1.JPG

    Girl2.JPG

  8. #8

    Default

    A serious guy. This is copy.


    SeriousGuy1.JPG

    SeriousGuy2.JPG

    SeriousGuy3.JPG
    Last edited by zozeg; 05-08-11 at 01:11 PM.

  9. #9

    Default

    An old man.

    AnOldMan1.JPG

  10. #10

    Default

    My hand

    hand1.JPG

    hand2.JPG

    hand3.JPG

  11. #11

    Default

    Now working on this "Dangerous Guy". What do you think about design(legs)? And anatomy (body) ? tnx

    DangerousGuy1.jpeg

    DangerousGuy2.jpeg

  12. #12
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    Default

    I like the hand and the serious guy.

  13. #13

    Default

    tnx Knacki : )

    so quick doodle today

    doodle1.JPG

    doodle2.JPG

  14. #14

    Default

    A demon today

    Demon1.jpg

    Demon2.jpg

  15. #15

    Default

    another demon

    demon1.JPG

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