1. #1
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    Red face Polycount BRAWL [STAGE] FAF - Soul Calibur II - Egyptian Temple

    Hello everyone !
    This is my submission for the BRAWL contest on the forum Polycount.
    Sorry, I post my work very late, it's the end for this challenge !

    Some sculpts for my stage :

    dalle.jpg

    screenshot2.jpg

    final.jpg

    finalbeetle.jpg

    finalblock.jpg

    Finalpilar.jpg

    finalstatue.jpg

    And my final stage :

    FAF_beautyshot01SD.jpg

    FAF_beautyshot02SD.jpg
    Last edited by FAFF; 05-06-11 at 02:16 PM.

  2. #2
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    These are really nice environment sculpts Well Done
    Portfolio

    Current Showreel

    My Thead ( Teenage Mutant Ninja Turtle, Centaur and other)

    2011 University graduate looking for employment

    Practice, practice, practice. Every skill is perishable,. Only by constant practice will you be able to hone your craft.

  3. #3
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    great job on the environment. I'm a big fan of SC and this really feels like it could be one of the stages.

    May I ask how you went about making the cracks in all the props?

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    Gorgeous work. It really came out great in the UDK engine.

    For the hieroglyphs, did you just subdivide the geometry a lot before applying them, or did you use HD sculpting for those?

    Great job!

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    Thanks for yours comments !

    @ hendrik F : I use the planar and trim brushes to keep a hardedge aspect. For the cracks, I use a custom brush, mix between Dambrush and slash.
    Unfortunately I can't share it :/
    I also use a flatten brush with a brush modifier to -100 for my sculpts.

    @ kaleden : For the hieroglyphs, I applied with an alpha using the projection master. I subdivided the geometry before applying.

  6. #6

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    Amazing. Just carious, what is the base mesh you're using?

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    I using simple primitives or extruded boxes but I actually re-cut a lot to have a clean mesh in Zbrush. I separate some objects in 3ds max in the. obj to hide/unhide groups in zbrush with ctrl + shift + click.


    basemesh.jpg
    Last edited by FAFF; 05-09-11 at 06:30 AM.

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    nice job!

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    Really good work!!

    Well done

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