1. #271
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    Default

    aelaraji: Thanks Adnan! More to come

    rjsmal: Thanks man, glad you like!

    Souras Vasilis: Thanks!

    Marco Splash: Thanks Marco!

    Mangres: Thanks Mark! Don´t remember exactly but over 150 million I think. Try to get as much detail in as you can on the lower subdivs to get good shapes. Fibers and such is best to put in the bump I usually don´t go higher than 10 million per subtool but that is totally dependant on your own rig.

    magicmodel: Thank you! Glad you like him

    BetaRayBill: Thanks!

    heathivan: No prob! Thanks!

    allaze-eroler: Haha sounds good. Marvelous is a great tool!

    naima3d: Thanks man!

    Spacecentipede: Thanx, not sure I understand your question. For this guy I used Mari for texturing. There are quite a few Udims to be able to crank up the resolution since it also was intended for promo posters. The hair and fur was created with Yeti. Sure I can look for the textures and post them.

    Rhythem02: Thanks man

    mikeyang14: Thank you!

    dblackwell_22: Thanks!

    turbocop99: Thanks! Glad I could help

    Nolan_R: No prob!

    Sho3d: Thanks!

    Shilin_Li: Nope, but you can get them on surfacemimic

    Matchbox: No problem Thanx

    Dman3d: Thanks Dustin!

  2. #272

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    Great stuff Jonas! Let's do another trailer soon :-D

  3. #273
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    WOW!! jaw dropping work! i have tryed to do the zremesher instant quad trick at a MD trimesh in zb . but cant keep the mesh border untouched. even with the preserve borders on.

  4. #274
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    Default threads along stitches

    Hi, Energise! Outstanding work, incredible details! Thanks for sharing some elements of your workflow.
    Can you share tips about threads along stitches? Are they separate meshes (insert meshes with curves, needs additional work with underlying mesh for every stroke)
    or maybe done with simple alpha(needs crazy resolution, and no masks for texturing)? Thanks.

  5. #275
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    Default Bra jobbat!

    Imponerande modell!
    Good work
    /peter

  6. #276

    Default Hi,Energise!Your tutorial is very helpful***65281;

    I love your tutorial.But there is a problem.How can you zremesher with uv***65311;I sought for a long time.But found nothing.
    Once again thank you for your sharing.

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    morrisCowboy: Thanks! I bet we will

    digitalmind: Thanks man! Yeah it is not 100% perfect but still very handy. I always clean the borders in Maya afterwards.

    yurii: Thanks! No problem Yeah, for this sculpt I went with the "crazy resolution" option :P I get my masks either by polypaint at the same time as I sculpt the stitches or if I forget I can always handpaint them later using a cavitymask to secure the borders.

    coolkonrad: Tack så mycket

    demonhughes: Glad to help! When you zremesh the UVs will be destroyed. What I do is use "transfer attributes" in Maya to transfer back the UVs from the triangulated model to the zremeshed one. Hope it makes sense

  8. #278
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    Video

    Hey guys!

    I recently worked as character artist on a short film called "State Zero".
    The movie is written & directed by Andree Wallin (originally a really awesome concept artist, http://andreewallin.com/).

    My job was creating all CG vampires to be integrated into the live plates.

    The VFX was done by the talented people at Black Studios http://www.blackstudios.se/.

    I am also printing a 40cm (16inch) tall version of this particular vamp using the Form 1+ :P

    I will post pics of it once it is finished!

    Below are some renders of the main vampire and also the movie







  9. #279

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    Great monster!
    Andor Kollar - Character Artist
    www.kollarandor.com
    ArtStation Sketchbook


  10. #280
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    Very cool. Would love to see the big printed version!
    "Better smeg, than dead..."

  11. #281
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    excellent

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    Default

    illusionist: Thanks man!

    Chimz: Thanks! I have attached a sneakpeak at one of the arms fresh out of the printer :P

    Jhon_Erick: Thanks


  13. #283
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    Default

    Dang, if 3D printing is just kicking off and things look this good now, can't wait to see what the next 5 to 10 years will bring. Good work. Oh, like the movie too, pretty cool (left me wondering why the 'vamp' let the guy leave? Have my own ideas, but wondering why?).
    http://dragondragon.deviantart.com/
    "The belief that there is only one truth, and that oneself is in possession of it, is the root of all evil in the world".
    Max Born, Born 1882, German physicist and mathematician- Instrumental in the development of Quantum Mechanics.

  14. #284
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    Default

    Saw this on facebook recently, really sweet work Jonas

  15. #285
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    Default

    Hey guys!

    Just wanted to share some stuff I made for this new webstore called Texturing.xyz.

    https://www.facebook.com/texturingxyz/?fref=ts

    They are specializing in super highres displacement scans, micromaps and crosspolatized albedos!

    I made this head to be used with their disp maps, painting them on in Mari and then taking it into zbrush to create all the tertiary details.

    Hope you like the result




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