1. #736
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    Most awesome work, love the forms, and color of the design!

  2. #737
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    Awesome concept man. Love your style.

  3. #738

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    Love your style....awesome work
    Thanks,
    Bhushan Arekar.
    My Sketchbook
    My Artstation

  4. #739
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    Great work mate!!! That is really superb work man. I would love to be able to match that quality someday.

  5. #740
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    I am speechless every time I see your work mate!
    Really inspirational and a big motivation for me.
    Theres nothing else to say Cedric except OUTSTANDING!
    Looking forward seeing more from you.
    Cheers mate,
    Kenny

  6. #741
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    Great modeling and texturing - good job

  7. #742
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    Thumbs up

    Really impressive design, the model turn out really well, the various details are super straight and clean how did you achieved that level o precision in ZB? Bye

  8. #743

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    Beautiful!

    How are you keeping the lines so clean? What technique or brush did you use to make those lines?

  9. #744
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    toujours aussi bon...
    [URL="http://grafxbox.com/"][COLOR=#ffd700]My Website[/COLOR][/URL]

  10. #745
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    Quote Originally Posted by ced66 View Post
    4-Then use crease function to sharpen the edges you need and subdivide the piece.At any time you can go back and forth to change the crease of some areas it's really useful.
    hi. really nice work. I would like to learn more from you.one question on the recent subject how did you crease a middle edge on the blue polygroup while leaving the other edges on the same group untouched ? I mean the horizontal edge in the biggest ellipse.
    luck favors the prepared hand.

  11. #746
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    As I already said Superb work Cedric!
    For those who want to learn hard surface in Zbrush with quite the same technique as Cedric seems to use, I recommend Mike Jensen's tutorial here:
    http://eat3d.com/zbrush_hardsurface2 . I bought it and I guarantee it's extremely good and informative.
    My Site

    Available for freelance and fulltime work

  12. #747
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    olala ca dechire un max!
    le details des textures des vetements et metaux sont top notch.
    felicitations!

  13. #748
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    Thumbs up

    Quote Originally Posted by dingle001 View Post
    ..you have taken things several steps further with this sculpt. I second the motion for a dvd or in depth article like the 3dtutorial one. I also, would gladly pay 100 dollars.

    The areas of concentrated detail are incredible. The area around the back of the 'foot' is very impressive, not only in the execution of the details but because you give the eye a chance to rest in the long soft curve of the calf area.

    Do you think you covered everything in the 3DTotal tutorial that you would put in a tutorial for this sculpt?

    SAME HERE! I'd buy at once any tut done by you! I am totally in love with your sculpts!

  14. #749

    Default i must to mark this

    NO words to express my mood.so awesome.
    i have only one question,when you do the last robert,do you design it on paper or photoshop before you go to zbrush,or you directly do it in zbrush.

  15. #750
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    I Love your designs man overall, they're incredibly appealing. But my main crit (Being an Animator) would be to take into consideration the mobility of the characters when you are designing them. Looking at the mech guy from a glance, I don't think he would have much of a range in terms of flexibility with all those interlocking plates of metal. Heck, he couldn't even move his arm forward because of the plates that meet up at his bicep, delt, and peck. His legs could flex a little, but there is no way he could walk do to that plate that makes up his Vastus Medialis.

    I get the same answer from modelers at work, its just a game model. We can just fudge it! But in the end, as we approach next gen, no one is going to want to see bendy metal. The design may be cool to look at in a T pose, but not nearly as cool when it moves. I see so many great models and modelers, but only a fraction of them design stuff thinking of the animator who has to pose them.

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