1. #1

    Default ShadowBox: adventures with intricate alphas...

    Hi There,

    This is my first post on this forum - I use ZBrush at work in a school as part of a learning environment - occasionally I get a chance to play and here are some of the results.

    I'm not an expert sculpter by any means - but I do have a good grounding in the 3D industry, usage of modelling packages and high end rendering engines etc which I think gives me a head start with the package.

    Anyway, I've found that by combining quite intricate alphas in ShadowBox, amazing semi-organic shapes can be found, here are some examples

    Energy Capsule

    space-capsule.jpg

    Bio Pod

    space-bi-pod.jpg

    Fuselage Section

    fuselage-section.jpg

    Pulse Engine WIP plus ShadowBox screen shot


    pulse-engine-sbox-screenshot.jpg

    pulse-engine-wip.jpg


    All images were rendered using BPR, passes were exported for diffuse, Ambient Occlusion and Depth and composited in Photoshop. All were rendered using customised MatCaps, rendered out using Maxwell Render and imported into ZBrush. The Bio-Pod image uses Ralf Stumpf's 'RS_Skymetal' MatCap from his first collection which I purchased from The Gnomon Workshop.

    The relief detail on Energy Capsule and Bio Pod are custom alpha maps.

    Thanks for viewing my work

    Take care

    J

  2. #2

    Default Shadow Box

    Absolutely loving that..beautiful images and renders. Not all Zbrush is about making monsters. Unique - top row for me....

  3. #3

  4. #4
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    These are great!, if there were ever something that should be run through a 3D printer these are it, great work and now I have an intense desire to have another stab at learning how to use ShadowBox.
    Thank you!


    Cheers,
    Mealea
    nope...
    I don't know what I'm doing but I'm doing it anyway.

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    Default

    Love it

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    Now that's what I call creative!

    Keep us posted.

    Cheers!
    TheRazorsEdge

    "Knowing is not enough, we must apply. Willing is not enough, we must do."
    - Bruce Lee -

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    Very cool experiments. The results are awesome. Well done!

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    Hey everyone

    Thanks for the nice comments - it's much appreciated...

    J

  9. #9

    Default

    Hi

    Exported the 'Energy Capsule' out of ZBrush via the Decimation Master plug-in - original mesh was 6.8M polygons, decimated down to 450,000 polygons with no discernable loss in quality.

    The exported 'OBJ was only 22MB in size

    The display 'plinth' was also done with ShadowBox

    The render was done in Maxwell Studio, lit with 2 emitters and a high-quality studio HDRI image in the reflection and refraction channel.

    Not the best quality render as I only gave it 1 hour and 15 minutes to cook - so as you can see, some noise is still evident - but I think it certainly shows off the sheer quality of the geometry that ZBrush can spit out.

    The BSDF shaders are all custom made,the blue powder paint/ rust shader uses displacement, if you look carefully you can see this where the paint coat and rust meet.

    In the next couple of weeks a will be adding to this thread as and when other renders are completed - thanks for viewing :

    re-uploaded a slightly larger version with minor changes
    ...

    'Energy Capsule' studio render using Maxwell Render

    energy-capsule.jpg
    Last edited by bio-designer; 06-15-11 at 07:31 AM. Reason: to replace image with identical one that has rendered for longer...

  10. #10
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    i think your thread should be a dedicated one to this kind of stuff.

    I was doing a few of these a while back , but never took it as far as yours..

    Luv this "organic" stuff..
    http://shadowship.blogspot.com/

    a whoosh and twinkle is better than a sizzle and splat

  11. #11

    Default

    Another couple of images, this time of the Pulse Engine thing, one with a 'SteamPunk' theme, the other with a painted metallly look - all using custom Maxwell rendered Matcaps :

    orange-paint-engine-pod.jpg

    steampunk-engine-pod.jpg











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    Cool Cool objects but Dof...

    ...is not necessary in this case of mecanic renders
    Is beautiful that please without concept! ( Me and maybe also E Kant)
    Pilou's Galerie Pilou's Tips Tuts Page
    Cameyo's ZPlace Art Surfing Albums
    Dedicaces Perpetual Challenges
    French Pixologic Site

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    very good, well done

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    Quote Originally Posted by Frenchy Pilou
    ...is not necessary in this case of mecanic renders
    DOF is depth of field? Thats the blurriness right?
    Im guessing that like me you want to see the whole thing as clearly as possible.
    I love these models!


    GRIN!
    nope...
    I don't know what I'm doing but I'm doing it anyway.

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    Very inspiring work indeed.

    Great use of Shadowbox.

    Paul.
    Grab some of my piano music/guitar music and flute music for free as sheet music at
    http://members.sibeliusmusic.com/pianoedition
    see you there

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