1. #106
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    custom hotkeys? I am left handed and my right hand is toooo far from keyboard shortcuts ... Love the program but without custom hotkeys its almost unusable for me

  2. #107
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    Quote Originally Posted by michalis
    @Muddpitt, MealeaYing
    A simple solution for the moment, the quasi autoretopo
    http://www.zbrushcentral.com/showthread.php?t=143454

    At least it eliminates this cottage cheese issue.
    I am making a little progress with this, I have a way to go yet and some things to learn but Im about 1/2 way there I think!
    THANK YOU!


    Cheers!
    Mealea
    nope...
    I don't know what I'm doing but I'm doing it anyway.

  3. #108
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    Quote Originally Posted by Doqpelgänger
    custom hotkeys? I am left handed and my right hand is toooo far from keyboard shortcuts ... Love the program but without custom hotkeys its almost unusable for me
    I am left handed as well, what keys are you having trouble with?
    nope...
    I don't know what I'm doing but I'm doing it anyway.

  4. #109
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    Quote Originally Posted by Doqpelgänger
    custom hotkeys? I am left handed and my right hand is toooo far from keyboard shortcuts ... Love the program but without custom hotkeys its almost unusable for me
    I found the solution for custom hotkeys in Sculptris: Autohotkey.
    If you are left handed, here is a script made for you.

    I use this script of Adam Lewis for custom brush-size hotkeys.

    Cheers

  5. #110
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    Default Still waiting...

    is it the usual case that I have to wait some hours till the mail arives?

  6. #111
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    ----deleted----

    by me (nvm)
    Last edited by n-drew; 06-22-11 at 02:58 PM.

  7. #112
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    Quote Originally Posted by pjako
    is it the usual case that I have to wait some hours till the mail arives?
    Maybe it`s in your email spam folder.
    --------------------------------------


    By the way, anyone else having problems opening Scultris Alpha 6 (Windows 7)?
    Unfortunately it always crashs immediately.
    I uninstalled and installed it again but it still doesn`t work.
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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  8. #113
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    Default --- This post is messed up Im not sure why.....

    Quote Originally Posted by michalis
    1. GoZ to zbrush
    2. duplicate the mesh
    3. use decimator master at extreme settings (try a 3-6 k resulting mesh)
    4. export as obj and import again (have import settings-tri to quad on)
    5. append the two meshes
    6. subdivide and re project.
    Ok I sort of got it, I dont quite grasp #3 and part of #4 "have import settings-tri to quad on".
    But I did get some results and I think I can improve them a lot as I missed a step I think, the subdivide bit.....
    These are tools I haven't done much with and haven't got a good understanding of yet. (not subdivide, I push that past its limit all the time! hehe!)
    I think that this problem is 100% fixable, I also think that someone with a little more experience and knowledge than me is going to have a bit more success than I am at least for now.... however, Im going to keep working one it:
    This was a Sculptris Object:

    firstsucess.jpg

    It came from this (and I forgot to subdivide before projecting)

    fromSculptris-viaGoZ.jpg

    and this last one where I subdivided twice (by mistake), it took almost an hour to project but it got so much detail that it actualy uses square polygons to describe the triangle ones, its easy to smooth too which is great, next time I think I will subdivide once as per Michalis's instructions

    ThisOneWorkedGreat.jpg




    GRIN!!!
    I love this, Im having way too much fun
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    Last edited by MealeaYing; 06-23-11 at 12:43 PM.
    nope...
    I don't know what I'm doing but I'm doing it anyway.

  9. #114
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    Quote Originally Posted by Half Life
    Yeah, this program doesn't seem to like hyper-threading on my i7 machine -- as long as I only set the affinity to the physical cores it flies, enable any of the hyper-threaded "virtual" cores and it slows to a unusable crawl.
    Must be select systems. I'm running it on a Core i7-980x. No problems with hyper-threading on my end. Sculptris runs just fine, even with the affinity for CPU0 - CPU11 all turned on. If anything, Alpha6 runs a bit faster than Alpha5.

    My only issue is that Sculptris complains when more than 24 edges are connected to a single point. This is a problem that shows up when you GoZ a Sphere from ZBrush. (Doesn't happen consistently, oddly enough.)


    BTW, my system specs are.

    - Intel Core i7-980x @ 3.33GHz (6-cores & 12 threads)
    - 24GB RAM
    - ATI Radeon HD 5770 1GB
    - Windows 7 Professional x64 SP1
    Last edited by cookepuss; 06-22-11 at 03:42 PM.

  10. #115
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    I'm already incorporating it into my toy and statue sculpting workflow...it's fantastic. Works great on tessellated scan and voxel generated tri's. Dynamic tessellation is nothing short of revolutionary in my little corner of the digital world. Cannot wait for this to develop further. I recall the last build had file size limitations and haven't really gone there yet to push it but all in all, I am really, really happy with this.

    Sculpts buttery smooth and clean.

    Great stuff.

  11. #116
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    Had to reinstal my pc so now Sculptris wont run Win7 64bit

    I get this error:


    Problem signature:
    Problem Event Name: BEX
    Application Name: Sculptris.exe
    Application Version: 0.0.0.0
    Application Timestamp: 4df122cf
    Fault Module Name: StackHash_0a9e
    Fault Module Version: 0.0.0.0
    Fault Module Timestamp: 00000000
    Exception Offset: 00000000
    Exception Code: c0000005
    Exception Data: 00000008
    OS Version: 6.1.7600.2.0.0.768.3
    Locale ID: 2057
    Additional Information 1: 0a9e
    Additional Information 2: 0a9e372d3b4ad19135b953a78882e789
    Additional Information 3: 0a9e
    Additional Information 4: 0a9e372d3b4ad19135b953a78882e789

  12. #117
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    Thank you !!!

  13. #118

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    is symetry still a one way operation?

  14. #119
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    Quote Originally Posted by cookepuss
    Must be select systems. I'm running it on a Core i7-980x. No problems with hyper-threading on my end. Sculptris runs just fine, even with the affinity for CPU0 - CPU11 all turned on. If anything, Alpha6 runs a bit faster than Alpha5.

    My only issue is that Sculptris complains when more than 24 edges are connected to a single point. This is a problem that shows up when you GoZ a Sphere from ZBrush. (Doesn't happen consistently, oddly enough.)


    BTW, my system specs are.

    - Intel Core i7-980x @ 3.33GHz (6-cores & 12 threads)
    - 24GB RAM
    - ATI Radeon HD 5770 1GB
    - Windows 7 Professional x64 SP1
    From my understanding Windows 7 has special hyperthreaded optimization routines that previous versions of windows do not enjoy... which would likely make the difference. I do intend to upgrade my OS but right now I am in the middle of a long project where I cannot.

  15. #120
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    Loving sculptris, Especially now that the controls are like Zbrush.
    Can't wait for an AutoRetopolgy tool built into GoZ to get from tri's to quads.
    Regarding Digital Art.

    "So let me get this straight. I no longer need to watch paint dry, no more toxic chemicals or ruined clothing by a rogue globule of Alizarin Crimson? No longer will be punished for experimentation by ruining my work? I can take forms and colors and patterns and rearrange them at will upon my canvas. Easily upload and have my work seen by a vast global audience? BASICALLY, I can take what ever I can imagine and make it manifest?"

    "Yes, but you'll be shunned by the "Artistic World"

    "Cool, Where do I sign?"

    MY LAZY EYE

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    http://www.zbrushcentral.com/zbc/zb_...mbs.php?u=3053

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