ZBrushCentral

Scarlett

Hi All,

Here is some WIP shots of Scarlett, the character I’m working on at the moment. Scarlett is a plucky little lady with a love of the 80’s and blowing things up. The final piece will be a top end game res model probably using the xouli shader, but I though it would be fun to do some high poly work and do a quick pose.

Here are some Zbrush Screenshots of her so far. I’d love to hear what peeps think.

Thanks

Scarlett_Fullbody_Set_01.jpg

Attachments

Scarlett_Topbody_Front_01.jpg

Scarlett_Topbody_Back_01.jpg

Very nice:+1:

sweeeet! Looks really pretty

I love this model!! awesome!

Neat model!

Any relation to the G. I. JOE. Scarlett, who was also a “plucky little lady with a love of the 80’s and blowing things up”?

(insert “love rocket” joke here)

Nice detailing on her clothing and hair!:+1:small_orange_diamond:+1:small_orange_diamond:+1:small_orange_diamond:+1:small_orange_diamond:+1:

Heres just a quick VRay render, so far so good but those displacement maps are really annoying.

Scarlett_thumb.jpg
Scarlett_Fullbody_Front_01.jpg

Amazing, details on the clothes and hair are fantastic.

Fantastic! Really beautiful!

Good work! Probably it’s to late to make changes but I think it possibly looks better if shoulder were tilted another side to show weight of launcher and also more tight grip of launcher handle will make more sence… Anyway good work!

Gorgeous.What was your light setup?

KUDOS! my friends! is and amazing and beautiful work!, would u post a making of! im interested in how u make a lot of things!

Congratulations! u have a real talent!

She may me think more about Sucker Punch girls characters :slight_smile:
I’m waiting the next updates to tweet her on our official Tweeter account :stuck_out_tongue:

Looking good!

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line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:“Calibri”,“sans-serif”; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:“Times New Roman”; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin;} </style> <![endif]–> Totyo - Yeah a friend at work told me about sucker punch about half way through and they became a valuable inspiration. Those sucker punch girls are pretty and awesome.

Surfajaro - Thanks and when I finish her I'll think about tutorials. I build most pieces in max to start in a very low form - GoZ to Zbrush for a workup to SubD4 or5 - back to Max for added detail, new geometry and UVLayout - GoZ to Zbrush for next level of detail and so on... That’s pretty much my pipeline in a nutshell. I find a fluid pipeline helps with the creative flow rather than a linear Model - Zbrush - texture - game flow and GoZ really helps with that. Eight – I’ve included a shot of my lighting setup. It’s very quick and simple as these renders were for a bit of fun and practice but that’s the power of Vray. Hope it helps. Eof3d - You might be right about that, I'm still not happy with the pose as her weight is off, for the final piece I'd like to also put more weight onto the rear leg, and tilt the hips, I was going to add her holding a lollipop but that might have been too cliché. I was aiming for a plucky, youthful, relaxed and simple pose rather than demur or overly sexy. When I get to the final version I'll add a lot more facial detail and an expression as well as give the final pose an overhaul. Thanks for the crit though. Solildsnakexxx,ezekiel6, digitalmind, spydnel, julien, MightyFlog and Muddpitt - Big thanks :) [attach=258173]Scarlett_RenderSetup.jpg[/attach]

Attachments

Scarlett_RenderSetup.jpg

I’ve been working on in my lunch breaks and I’d love some feedback. Scarlett is a game res model though I admit I could have been more efficient with UV layouts and polys … but what the hell…shes worth it!? This is all about the fun and the learning.

Scarlett has separate textures for the skin, clothing, hair and RPG each with a normal map, Spec and Gloss. With the exception of the Zbrush and Vray images everything else below has been grabbed using the Xoliulshader2 and the grabViewport2.

Scarlett was lovingly crafted in Zbrush, modeled in Max, textured in Photoshop and rendered using the Xoulishader2. She is also rigged for animation, even with bones for the skirt, and the facial expressions are morph targets.

let me know what you think.

Thanks

Scarlett_TwoFingerPose.jpg

Scarlett_Closeup_OverShoulder.jpg

Scarlett_Closeup_Lick.jpg

Scarlett_Closeup_Lower.jpg

Scarlett_TurnAround.jpg

Scarlett_JPG.jpg

Scarlett_Wire_And_Textures.jpg

Totally Pro Work. Love the revised face. Cheeky. :+1:small_orange_diamond:+1:

Awesome character! really like it! :+1:

Its obvious how much effort went into creating this. this is stunning! :+1:small_orange_diamond:+1:

Amazing character, textures and modelling are tremendous. Great facial expressions too.:+1: