1. #1
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    Default Polycount Brawl - Marvel Vs Capcom 3 - Haggar

    Posting my zbrush stuff here at ZBC. I got 3rd place in the Brawl Competition at Polycount.com making Mike Haggar.

    These are just about all Work In Progress Images I had on tap. I'll post updates of final stuff later.

    ZBC1.jpg

    haggarfacewip.jpg

    hzb.jpg

    bullshark.jpg

    Chums.jpg

    harpoon.jpg

    Submitted for competition

    beauty1.jpg

    Submitted for competition[/B]
    beauty2.jpg

    bs.jpg

  2. #2
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    I've started up-resing Haggar and his stuff for high res renders for my site.



    http://www.pseudo-pod.com/temp/Hagga...arRevisit1.jpg


    http://www.pseudo-pod.com/temp/Haggar/chumstex.jpg

  3. #3
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    Amazing job. Very full of details. I had to revisit the images back and forth.

    How did you model the rope? How long it took you to finish this awesome model?

  4. #4
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    Default

    cool model

  5. #5
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    Great work! His face looks like Tom Selleck.

    Cheers,
    Paul
    (mix_mash)
    My Renderosity Store - 3d props and 2d stuff
    My OLD Youtube Tutes - for Zbrush and other cg progs

  6. #6
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    Lots of Tom Selleck reference . And many others too. Ventura obviously, but thats a bit predictable. Haggar ref.

    I especially used Don Frye though! Tons of reference of him.



    The rope is a displacement. Draw spline, set up to generate UVs. Make the length of the edges similar. Then map it to a BW map thats like //////// that. Set a turbo smooth to like 4divs at render time. Project this stuff to the final low poly. Or you can just do like a whatever.... Height to Normal. Whatever works... Anyways the Rope is tiled... both for hp and final.

  7. #7

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    Looks more dynamic. I like it, Congrats !!!

  8. #8
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    congrats great jobbb

  9. #9
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    Dis Is WOW..Congrats
    AVAILABLE FOR FREELANCE

    MY ARTSTATION

    MY BLOGSPOT

    /////////////////////////



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