1. #1
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    Default Dominance War V - 3D - Kd4sh - God of Equilibrium

    Hi everybody!

    It my first post here even I know very well the forum, Matthew from the staff proposed me to show the work I did for the DWV and I'm very happy to do it!

    My intention was to make a character who hasn't got any feelings (I explain why in his story) and commands respect without giving him a big weapon or something like that

    I hope you'll like it!

    Here are the final shots of my entry :

    ZBC1.jpg
    DWV-RENDER-BEAUTYSHOT.jpg
    DWV-RENDER-PRESENTATION.jpg
    DWV-RENDER-CONSTRUCTION.jpg
    DWV-RENDER-DESIGN.jpg

    I'll put some construction step later

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    Very clean model man.I love it.Can't wait for those construction shots.

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    What an awesome entry! I love the clean and crisp textures!
    It has a little Cosmo Cats vibe to it
    Congrats on moving on to the finale sir!
    Adrien Debos
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    Really great work.

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    very cool. please keep the posts coming.

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    Amazing work, and I really enjoy the story behind it Good luck
    Trying the impossible make you accomplish the possible

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    Thx so much guys, I'm very happy that you like it! (and the story too )

    So here is the steps for this work

    First I did a fast sculpt with the Zspheres, with that I had the global shape I wanted of the body, I did the legs like that only because I needed the dimention of them, I knew that I won't us that basemesh for the legs
    I did the head with a simple sphere for the beginning
    DWV-BASEMESH_01.jpg

    With that I started the scult of the upper body without the legs and refined the head a little
    DWV-02.jpg

    After that I focused on the head, I wanted a "felin humanoid" (yes Ilove cosmocats!) "skin armored" character, this is why he's like that
    DWV-03.jpg

    Then I did the sort of Blades in his arms, I did the basemesh in maya and sculpt in zbrush of course
    DWV-04.jpg
    DWV-05.jpg

    I did the same thing for the legs and the chains, I wanted to make it more stylised than realistic, this is why I didn't do to many details
    DWV-06.jpg
    DWV-07.jpg
    DWV-10.jpg

    so here is the final result of my sculpt
    DWV-11.jpg

    and here are the low mesh and low mesh with normal map and occlusion!
    DWV-12.jpg
    DWV-15.jpg
    DWV-16.jpg

    and finally the pedestal scult and the lowmesh with normal map, diffuse map, and specular map

    DWV-PEDESTAL.jpg

    Hope you enjoyed my post and thx a lot for the comments (now I have to wait for the result )

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    I think a lot of the folks on your "Inspiration Board" should be very flattered. Excellent work.

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    What soft do you use to create texture?

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    I used Photoshop as a lot of poeple I think

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    Have you tried to work textures with MudBox ? (Sorry to post it on ZBrush Central) . But it's just awesome, it's really easy to make a nice hand painted texture with this tool. I used it for my DMV Entry, it was really cool.
    Anyway, as i already said few week ago in the comp ! Your Work is really cool!
    Congrat's and good luck for finals !

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    Hi Deathperado!

    First I'm so sad that you aren't in the final beacause I loved your work so much, you were one of my favourite entry, it's so bad

    For the question, I've tried mudbox one time only and I didn't like the "touch" of it (don't know if you understand), I feel too much that I move polygons in this soft, I didn't go further because of that, you painted on the low mesh? or you had your high mesh in mudbox?

    Thx a lot for your words!

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