1. #1

    Default junlai sketchbook....

    Hi guys,
    it's been quite some time i've been following everyone's work throughout all the various topics. There's really some impressive new works each time I come back here.

    Quite frankly I'm a bit afraid to post here, since there is always a bunch of great sculptors out there....however I felt it's time for me to reach out to the community and learn from ppl's comments. I hope I'll be able to join this fantastic community and learn how to use zbrush more efficiently

    Here are some of the sketches...right now i have been just do quick sculpt to get some idea juice flow....not necessary worry about topology. However a lot of time I would start at somewhere and end up with nowhere.....let me know what you guys think, cc are welcome....
    zsketch_011911.jpg


    zsketch_012411.jpg


    zsketch_012511.jpg


    zsketch_032811.jpg

    Kapaa_Comp7.jpg

    zsketch_071111.jpg





  2. #2
    Senior Member Follow User Gallery
    Join Date
    Jun 2006
    Location
    Baltimore, MD
    Posts
    1,344

    Default

    Welcome to the community! And interesting start, one thing I would say right off the bat: try not to focus on making finished models. Keep it rough. Also you seem to rely on simple cutting into your pieces which tells me that your dividing far to early. Really work those lower levels and make an interesting silhouette. It'll keep your pieces dynamic and fresh
    Lead Character Artist
    Firaxis Games
    -artstation

  3. #3
    Senior Member Follow User Gallery
    Join Date
    Dec 1969
    Location
    Pennsylvania
    Posts
    216

    Default

    You have many cool character ideas. Very original!
    Jack

  4. #4

    Default

    thanks for the cc guys, yea i do have the tendency to focus on one section instead of whole form..... gonna need to work on that!!

    anyhow here are sketch of the day......
    zsketch_071211.jpg

    updates, with test render from Maya

    zSketch_071211_2_low.jpg

    zSketch_071211_1_low.jpg



    Last edited by junlai; 07-19-11 at 09:14 PM.

  5. #5

    Default

    Another sketch i did last night.....think i might work on this one a bit more.....here are some of the progress.
    [color=#9a9a9a]<font color=]zsketch_071411.jpg" title="]zsketch_071411.jpg">

    [color=#9a9a9a]<font color=]zsketch_071411_side.jpg" title="]zsketch_071411_side.jpg">




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    Last edited by junlai; 07-19-11 at 10:46 AM.

  6. #6

    Default

    Another sketch i did last night, about an hour of sculpting.....requested of giraffe topic from my wife

    zsketch_071811.jpg



  7. #7

    Default

    Another night of quick sculpting....about 40mins roughly. Gonna post the sped up video later of the day

    zsketch_072911_thumb.jpg

    zsketch_072911.jpg

    Last edited by junlai; 08-01-11 at 02:09 PM.

  8. #8

    Default

    Another quick sketch i did last night. Playing around hardsurface this time about 2 hours of sculpt follow with a bit a photoshop retouch. I was only able to save 30 mins of sculpt which is sped up to 5 mins...cc r welcome as always

    zsketch_080211_icon.jpg

    zsketch_080211.jpg




  9. #9

    Default

    Another sketch....been working on it for 2 night in a row....about 2-3 hours of sculpt
    zsketch_080911_icon.jpg
    zsketch_080911.jpg



  10. #10

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    It's been awhile since last time I worked the sketch or Zbrush Have been quite busy on a lot of stuff, majority on the Starcraft 2 .....
    Anyhow I was able to get some time to watch the hardsurface zbrush modeling technique from EAT3D Hardsurface Technigues with Mike Jensen
    . Not sure if anyone is familiar with this model from the tutorial. It have been on the top row in zbruch central!! So I was pretty inspired with his work and try to use his technique and workflow into mine......
    zsketch_081911_icon.jpg
    zsketch_081911.jpg

  11. #11

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    Work in progress with this guy.....playing around with some mixutre of organic and hard-surface CC are welcome as always
    zsketch_083111_icon.jpg
    zsketch_083111.jpg

  12. #12

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    Some of works i did this passed year or so from zbrushworkshop




    Last edited by junlai; 08-24-12 at 09:29 AM.

  13. #13

  14. #14

    Default

    Creature design from beginning to finish comp





  15. #15

    Default

    Quadrocarrier, I called him.......a fast running creature mainly for carry heavy items across dessert, well this one is running loose








    Quadrocarrier AO Turntable low from Jack Lai on Vimeo.


    Quadrocarrier Color Turntable from Jack Lai on Vimeo.
    Last edited by junlai; 08-24-12 at 09:50 AM.

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