1. #1
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    Default Daniel Briggs - Lord of the Rings Online: Rise of Isengard

    Hey everyone,

    I am excited to finally post some of my work from "The Lord of the Rings Online: Rise of Isengard" cinematic, created by TIGAR HARE Studios. You may have seen it at this years E3!

    I was the lead character artist for this cinematic and Zbrush was a HUGE part of my workflow.

    You can see more of my work at my website:

    www.3dbriggs.com

    I am currently available for Full-time or Freelance.

    My tasks for this cinematic included:

    -Saruman(Main character) - High Poly, Low Poly, Textures, Skin Shaders, Blendshapes from Zbrush
    -Urukhai(Secondary character) - Up-res of a game model given to me by the studio, Skin shaders, BlendShapes
    -Tower Exterior - I modeled the organic parts of the tower exterior, I used Z-Spheres to create the base mesh. I also textured the entire outside of the tower
    -I created all of the Hair and Fur for the cinematic. That includes Saruman, the Urukhai, and the horses.
    -I skinned all the hair meshes
    -I also baked out the hair dynamics for the Saruman tower balcony scene and the horse gallop scene
    -I even got to paint a giant sky texture

    I would be more than happy to answer any questions!

    -DBriggs





    Thumbnail.jpg

    This was the concept art given to me for Saruman. I found this through google, It was created by Turbine and WB.
    ConceptArt.jpg
    High Poly Head
    Saruman.jpg
    High Poly Hand / Spotlight base texture
    Hand.jpg
    High Poly Saruman
    Saruman_ALL02.jpg
    Saruman WireFrame
    Saruman_WireFrame.jpg
    UrukHai Head Upres
    UrukHai.jpg
    UrukHai02.jpg
    Tower Zsphere / Tower High Poly
    Tower_Zsphere02.jpgTower_HighRes02.jpg
    Tower_HighRes_CloseUp.jpg

    Cinematic Renders:

    "Knowledge..."
    LOTRO_Stills0031.jpg LOTRO_Stills0235.jpg
    "Order..."
    LOTRO_Stills0257.jpg LOTRO_Stills0302.jpg LOTRO_Stills0567.jpg
    "Power..."
    LOTRO_Stills0673.jpg LOTRO_Stills0801.jpg LOTRO_Stills0845.jpg LOTRO_Stills0922.jpg
    "All that I have created..."
    LOTRO_Stills1112.jpg
    "All of the good I have striven to accomplish..."
    LOTRO_Stills1191.jpg LOTRO_Stills1337.jpg LOTRO_Stills1357.jpg LOTRO_Stills1374.jpg
    "Now is the coming of a New Age!"
    LOTRO_Stills1394.jpg LOTRO_Stills1432.jpg LOTRO_Stills1542.jpg LOTRO_Stills1566.jpg
    "The Rohirrim know not what awaits them..."
    LOTRO_Stills1603.jpg LOTRO_Stills1816.jpg
    "Let the riders go to war!"
    LOTRO_Stills2029.jpg
    "They shall find no mercy, in Isengard!"
    LOTRO_Stills2164.jpg

    www.3dbriggs.com

  2. #2

    Default

    Hey ! these are great images !

    Could you please tell about the hair and beard ? what software and method did you use to create the hair and beard ? I really like the look of it !

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    Default

    Wow this stuff looks great!

    the Zsphere-based tower came out really good! Ive never seen something like that done through zspheres...definitely an interesting, and seemingly effective method of construction.

    The models look really good, but Im curious on how you utilized the spotlight. could you please explain your method when working with it?


    regardless, this should be top row!

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    Default wow :)

    Hey Daniel, it is really nice to see you post again, i love your sculpting and awesome rendering, what a awesome job you did for this online game, and i love how you updated your website too!!! hope i can see more your good works soon!! keep me posted
    Frank Tzeng- Lead 3D Character Artist at Naughty Dog
    My Website
    Facebook Fan Page

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    Default

    Ronny Penko: Thank you for your kind words.

    The hair and beard were created using Hairfarm. It is a plugin for 3ds max. Everything was rendered in VRAY. Here is a link to the hairfarm site and some tutorials:

    http://www.cyberradiance.com/hairfarm/tutorials/


    Frank_Tzeng: Thank you for all of your comments!

    SMoallem16:

    Thank you very much! Yes Z-spheres are one of my favorite features of Zbrush.

    Spotlight is used to project textures onto your 3d model. This can be used to create amazing base textures and it can also be used to fix texture seams. Here is a quick tutorial I created to help you understand how it works. It is based off of the Saruman hand model. I hope this helps:
    Thumb.jpg
    Hand.jpg
    SpotLight_Tutorial01.jpg SpotLight_Tutorial02.jpg
    SpotLight_Tutorial03.jpg
    SpotLight_Tutorial04.jpg
    SpotLight_Tutorial05.jpg SpotLight_Tutorial06.jpg SpotLight_Tutorial08.jpg SpotLight_Tutorial10.jpg SpotLight_Tutorial11.jpg Brushes_Used.jpg
    Hand.jpg

    -Dbriggs

    My Website
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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  6. #6

    Default This is brilliant!

    Very nice work! This belongs on top row!! The hair looks so real

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    Default

    Really awesome work. Thanks for the tutorial on hand textures.

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    Default

    JerkAndAHalf: Thanks!

    w0nderbr3ad: Thank you! I hope you enjoyed the tutorial. The same technique can be applied to anything!

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    Thumbs up

    Really PRO Works!!!

    Bye

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