Hey everyone,
I am excited to finally post some of my work from “The Lord of the Rings Online: Rise of Isengard” cinematic, created by TIGAR HARE Studios. You may have seen it at this years E3!
I was the lead character artist for this cinematic and Zbrush was a HUGE part of my workflow.
You can see more of my work at my website:
I am currently available for Full-time or Freelance.
My tasks for this cinematic included:
-Saruman(Main character) - High Poly, Low Poly, Textures, Skin Shaders, Blendshapes from Zbrush
-Urukhai(Secondary character) - Up-res of a game model given to me by the studio, Skin shaders, BlendShapes
-Tower Exterior - I modeled the organic parts of the tower exterior, I used Z-Spheres to create the base mesh. I also textured the entire outside of the tower
-I created all of the Hair and Fur for the cinematic. That includes Saruman, the Urukhai, and the horses.
-I skinned all the hair meshes
-I also baked out the hair dynamics for the Saruman tower balcony scene and the horse gallop scene
-I even got to paint a giant sky texture
I would be more than happy to answer any questions!
-DBriggs
[youtubehd]HAZHEYmZzeI&hd=1[/youtubehd]