1. #1

    Default Sketchbook

    Hi, I'm relatively new to this. I'm traditionally trained in sculpture, illustration and painting. I'm in school for digital stuff now and am learning. ZBC1.jpg ZBC2.jpg ZBC3.jpg ZBC4.jpg ZBC5.jpg ZBC6.jpg ZBC7.jpg

  2. #2

    Default

    oh yeah, this was something I made for an art test. It took about 16 hours. It's topology is optimized...kind of, I was experimenting with alternate edge flow. There are some major problems with the sternum area and the neck kind of got glazed over.

    To anyone with profession experience with workable modeling, how stringent are pipelines for edge flow? Is there no room to experiment? It seems to me that companies have their set edge flow models they know and stick too. I just thought it would be fun to play around with things.



    WF1.jpg W342.jpg WB344.jpg WB5.jpg

  3. #3
    Senior Member Follow User Gallery
    Join Date
    Mar 2009
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    Simi Valley, CA
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    1,567

    Default

    Wow, so excellent. And so scary without the helmet on.

    Good job.


  4. #4

    Default Roger

    This is a new art test I'm taking this month. Both of my posts are in preparation for my school's finals department.

    I hope you all like!

    *Note: these are just standard shaders with no light work, which most of you probably already know. I just wanted to put some colour on it
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  5. #5

    Default

    New Renders. I realized I forgot the eyebrows...der.
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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