Hi, I'm relatively new to this. I'm traditionally trained in sculpture, illustration and painting. I'm in school for digital stuff now and am learning.
Hi, I'm relatively new to this. I'm traditionally trained in sculpture, illustration and painting. I'm in school for digital stuff now and am learning.
oh yeah, this was something I made for an art test. It took about 16 hours. It's topology is optimized...kind of, I was experimenting with alternate edge flow. There are some major problems with the sternum area and the neck kind of got glazed over.
To anyone with profession experience with workable modeling, how stringent are pipelines for edge flow? Is there no room to experiment? It seems to me that companies have their set edge flow models they know and stick too. I just thought it would be fun to play around with things.
Wow, so excellent. And so scary without the helmet on.
Good job.
This is a new art test I'm taking this month. Both of my posts are in preparation for my school's finals department.
I hope you all like!
*Note: these are just standard shaders with no light work, which most of you probably already know. I just wanted to put some colour on it
New Renders. I realized I forgot the eyebrows...der.