1. #1
    Senior Member Follow User Gallery
    Join Date
    Apr 2004
    Location
    Eidos Montreal
    Posts
    2,760

    Default Male buste

    Hello!
    I got a bit of spare time at work to do personnal stuffs.
    Here's a random guy I worked on, rendered in Zbrush.


    zbrush render.jpg

    rueben med no text.jpg

    small01.jpg
    Sébastien Legrain A.K.A Sebcesoir

    http://sebleg.free.fr


    Yeahh!!! Thx pixologic, it's damn cool to have Zbrush caps!

  2. #2
    Senior Member Follow User Gallery
    Join Date
    Jan 2006
    Location
    Fortaleza,Brazil
    Posts
    380

    Default

    looks good man needs a render really
    can you tell me how did you do the fabric of the shirt?
    did you sculpt it first adding wrinkels and such then you added the alpha for the fabric and used inflate for example?
    if you can share your process would be great
    thanks

  3. #3
    Senior Member Follow User Gallery
    Join Date
    Apr 2005
    Posts
    346

    Default

    perfect as always

  4. #4
    Senior Member Follow User Gallery
    Join Date
    Mar 2011
    Location
    England
    Age
    38
    Posts
    580

    Default

    HOLY BATMAN!!!!!!!!!!!

    I am speechless, this is just insanely amazing
    Portfolio

    Current Showreel

    My Thead ( Teenage Mutant Ninja Turtle, Centaur and other)

    2011 University graduate looking for employment

    Practice, practice, practice. Every skill is perishable,. Only by constant practice will you be able to hone your craft.

  5. #5
    Senior Member Follow User Gallery
    Join Date
    Mar 2011
    Location
    England
    Age
    38
    Posts
    580

    Default

    Please could you make a tutorial or something on how you went about doing some of it
    Portfolio

    Current Showreel

    My Thead ( Teenage Mutant Ninja Turtle, Centaur and other)

    2011 University graduate looking for employment

    Practice, practice, practice. Every skill is perishable,. Only by constant practice will you be able to hone your craft.

  6. #6
    Senior Member Follow User Gallery
    Join Date
    Mar 2005
    Posts
    2,600

    Default

    Random guy my foot! That's me!! (I wish!) God sculpting as always!
    "Whoever controls the media, the images, controls the culture." - Allen Ginsberg

  7. #7
    Senior Member Follow User Gallery
    Join Date
    Jul 2008
    Location
    Brazil
    Age
    38
    Posts
    128

    Default

    Amazing as usual Seb! I love the overall shape.
    ____________________________________
    Bruno Melo - Character Artist

    www.bmelo.net


  8. #8
    Senior Member Follow User Gallery
    Join Date
    Mar 2009
    Location
    Simi Valley, CA
    Posts
    1,567

    Default

    This is great, 5 stars. Deserves a break-down so we can see your workflow. I like the eyes in the render, how did you achieve that?



  9. #9
    Member Follow User Gallery
    Join Date
    Dec 2010
    Age
    35
    Posts
    39

    Default

    Amazing!:d

  10. #10
    Senior Member Follow User Gallery
    Join Date
    Jun 2006
    Location
    Los Angeles, California
    Posts
    757

    Default

    A master digital artist on so many levels. Fantastic.

  11. #11
    Senior Member Follow User Gallery
    Join Date
    Apr 2004
    Location
    Eidos Montreal
    Posts
    2,760

    Default

    Here's another render in max with Vray.
    Im uploading my eye shader so you can play with it (zbrush version).

    Omarpac, the fabcri is very simple: I apply a giant tilable fabric texture on the body. I make a layer, mask by intensity, and just paint on the masked model to reveal the fabic. I then ply with the layer intensity to adjust precisely the result.


    rueben med.jpg
    Sébastien Legrain A.K.A Sebcesoir

    http://sebleg.free.fr


    Yeahh!!! Thx pixologic, it's damn cool to have Zbrush caps!

  12. #12
    Senior Member Follow User Gallery
    Join Date
    Apr 2004
    Location
    Eidos Montreal
    Posts
    2,760
    Sébastien Legrain A.K.A Sebcesoir

    http://sebleg.free.fr


    Yeahh!!! Thx pixologic, it's damn cool to have Zbrush caps!

  13. #13
    Senior Member Follow User Gallery
    Join Date
    Apr 2008
    Location
    chicago
    Age
    34
    Posts
    220

    Default

    nice Job!

  14. #14
    Senior Member Follow User Gallery
    Join Date
    Sep 2004
    Location
    San Francisco
    Age
    40
    Posts
    798

    Default

    nice work Seb,i think the skull area need more works,maybe it is my taste,as for Vray render i think you can change the scale in skin shader or lower prepass blur to looks less waxy,looking forward to see more great works man
    --------------------------------------

    Mohammad Modarres

    Website

    Blog

    old ZBcentral sketchbook

    New Sketchbook





  15. #15
    Senior Member Follow User Gallery
    Join Date
    Apr 2004
    Location
    Eidos Montreal
    Posts
    2,760

    Default

    thx for the suggestion, ill give it a shot, Im new to vray rendering...
    Sébastien Legrain A.K.A Sebcesoir

    http://sebleg.free.fr


    Yeahh!!! Thx pixologic, it's damn cool to have Zbrush caps!

Page 1 of 2 12 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •