Glad to hear it. Thanks for the suggestion Sparky
Did another render. Tried to go for the classic feel of the character. Hopefully did it justice . I'm starting to get the hang of fibers and rendering in Zbrush.
Glad to hear it. Thanks for the suggestion Sparky
Did another render. Tried to go for the classic feel of the character. Hopefully did it justice . I'm starting to get the hang of fibers and rendering in Zbrush.
New finished render. Hope you all viewing it like it even if you don't comment . I'm a little skeptical of the lighting still and thing I might fix the shadows on his face, but we'll see.
Can we see other angles? I'm still trying to figure out proper rendering/lighting. Was this all in Zbrush? He reminds me of myself after a long day at work. Great work.
Polaroid I'm not so keen on the last young Dracula render
Portfolio
Current Showreel
My Thead ( Teenage Mutant Ninja Turtle, Centaur and other)
2011 University graduate looking for employment
Practice, practice, practice. Every skill is perishable,. Only by constant practice will you be able to hone your craft.
@shrimpcat sure, I'll try to render out a few different angles when I get home from work. This was 100% Zbrush from original base mesh all the way to final render, with the exception of making the background and compositing the layers in Photoshop. There are 3 different light passes composited together, back right, front right and back left. Thank you for the kind words man
@Sparky hey pal! what part aren't you liking so much? I like the color render more myself also, I was just having some fun trying to give it a more vintage "barely getting color" tv look
Last edited by polaroid29; 08-18-11 at 10:14 PM.
Did a better render on my Victoria model. Hope you guys like it
Polaroid - loving the new corpse bride render
Portfolio
Current Showreel
My Thead ( Teenage Mutant Ninja Turtle, Centaur and other)
2011 University graduate looking for employment
Practice, practice, practice. Every skill is perishable,. Only by constant practice will you be able to hone your craft.
Hey guys, so I've been getting a lot of inquiries about the sweater vest on my latest character (guy with the swirly eyes), and how to get nice looking clothes and fabric, so I thought I'd make a little tutorial for ya! I'm by no means great at this stuff but if it helps those who asked a little, then that's good enough for me. There are many many ways of getting good clothes, so this is just the process I've tailored for my needs to be most efficient and easiest.
This is the mesh we'll be making:
Firstly, I used the pretty standard masking->extract option to get the actual geometry for the vest. Do this at a low level so your first subdivision level isn't too dense on your extraction.
Once I had the mesh, and shaped it how I wanted it, I added the detailing you would commonly see on a more vintage style sweater vest from the 50's-70's. Normally I don't see people use the actual sculpting brushes for cloth detailing that isn't wrinkles, but I thought it would be fun for this particular style.
After I had the basic sweater structure in place, I unwrapped it very quickly using Zbrush's amaaaazing UV Master so I could get to work on the fine fabric details. Then I exported the UV map and took it into photoshop. I created a fabric texture (which I can't seem to find on this computer for whatever reason) and tiled it to create much smaller details to be accurate with the type of sweater fabric.
Instead of using a standard alpha with Drag Rect all over the mesh, I was able to very easily just load in the tiled alpha I created, hit Mask By Alpha and then use Inflate in the Deformation tab and since I rotated and matched my alpha to fit my UVs completely, it was extremely easy covering the whole mesh in the fabric.
It was looking pretty good so far after the fabric detailing and adding the texture map, but it was looking pretty plain and not very accurate, so I added some color variation. But instead of using texture or polypainting, I did this with the Noise feature. I didn't need much extra noise on the mesh because of the fabric texturing I did, so I used a very low Noise Scale and Strength.
And that's pretty much it for this one I hope somebody finds it useful, and if there is anything unclear or that needs elaboration, just let me know and I'll try to explain it further. I wanted to attach the original alpha I created, but it's lost in the junkyard of flash drives I have. I'll keep looking though!
This is the final result:
Nice tutorial, thanks for sharing!
thanks man masking by alpha part was the biggest help here. appreciate your time.
thanks for sharing man,
polaroid Cheers for the tutorial
Portfolio
Current Showreel
My Thead ( Teenage Mutant Ninja Turtle, Centaur and other)
2011 University graduate looking for employment
Practice, practice, practice. Every skill is perishable,. Only by constant practice will you be able to hone your craft.
Hey you're welcome guys, hopefully it helped a little
@cmoffitt you're one of my favorite zbrushers! any chance I can buy a Dr. Root or Taskmaster statue?
Last edited by polaroid29; 08-21-11 at 03:00 PM.
Not much of an update, just fleshing out a concept for the rest of his body with my less than mediocre drawing skills
Haha Polaroid that is an epic drawing awesome style, if you think it's bad though you should see my fat batman concept on my thread :S
Portfolio
Current Showreel
My Thead ( Teenage Mutant Ninja Turtle, Centaur and other)
2011 University graduate looking for employment
Practice, practice, practice. Every skill is perishable,. Only by constant practice will you be able to hone your craft.