1. #271

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    Really nice look there. Is it a "watercolour" effect Mapcap?

  2. #272
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    nope ... it's zbrush render pass + some post ..
    like i did show in this video :

    https://www.youtube.com/watch?v=9Y3tbzP5yVo

    https://www.youtube.com/watch?v=9Y3tbzP5yVo">https://www.youtube.com/watch?v=9Y3tbzP5yVo" type="application/x-shockwave-flash" width="480" height="395">

  3. #273
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    did create this pilot for an upcoming vehicle model kit @ http://industriamechanika.com/
    Lead Technical artist @ naughtydog
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    https://www.artstation.com/artist/christophe-desse ------

    my zbrush central sketchbook

  4. #274
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    Cool sculpt and render. Did you do the render in Redshift again?

  5. #275
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    yes, always redshift .
    it became my defacto go to render over the last year
    easy and fast and most importantly , well integrated in maya :-)
    Lead Technical artist @ naughtydog
    -----
    https://www.artstation.com/artist/christophe-desse ------

    my zbrush central sketchbook

  6. #276
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    first stuff in 4.7 ...
    stupid simple scifi boots :-)

    Lead Technical artist @ naughtydog
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    https://www.artstation.com/artist/christophe-desse ------

    my zbrush central sketchbook

  7. #277
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    They look great.

    Love boot/shoe renders!

  8. #278
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    next pilot for next model kit :-)
    diesel punk kamikaze

    1st pass

    Lead Technical artist @ naughtydog
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    https://www.artstation.com/artist/christophe-desse ------

    my zbrush central sketchbook

  9. #279
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    Amazing work, just amazing. I'm very taken with the way you've done the big, generous folds and wrinkles in your cloth. Looks legit, and reads really well for a small scale piece. Got any advice or tips to share about doing those terrific folds?

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    thank you .. i wish that i could tell you that such knowledge of folds is coming from year of studying and practicing :-)

    but nope. .. it is not the case .. i generally do a cloth simulation in marvelous designer or maya ncloth and i use it as a base for my sculpt .. even if i refine it with a lot of secondary folds and details sculpting , the main drapery directional folds are already established before i take it in zbrush

  11. #281
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    still no textures .. have to do the uv first
    a lot of redoing stuff with the new Zmodeler brush
    *one of the subject for upcoming gnomon videos about substance painter and rendering in redshift


    Lead Technical artist @ naughtydog
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    https://www.artstation.com/artist/christophe-desse ------

    my zbrush central sketchbook

  12. #282
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    still working hard on my upcoming gnomon video tutorial about texturing and rendering
    might do one about hard surface in zbrush later
    driver model by chris nirenberg based on a concept by Hethe srodawa


    Lead Technical artist @ naughtydog
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    https://www.artstation.com/artist/christophe-desse ------

    my zbrush central sketchbook

  13. #283
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    and done ...

    maya / zbrush / substance painter and redshift renderer

    Lead Technical artist @ naughtydog
    -----
    https://www.artstation.com/artist/christophe-desse ------

    my zbrush central sketchbook

  14. #284
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    maya/zbrush for modelling
    zbrush + post process for rendering

    still work in progress
    Lead Technical artist @ naughtydog
    -----
    https://www.artstation.com/artist/christophe-desse ------

    my zbrush central sketchbook

  15. #285
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    need to start working on the driver :-)

    Lead Technical artist @ naughtydog
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    my zbrush central sketchbook

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