pushing hard forward to get something decent to render for my upcoming Gnomon Workshop tutorial "Introduction to redshift in maya" got inspired to do more and more inside zbrush after watching the latest videos from Michael Pavlovich :-)
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pushing hard forward to get something decent to render for my upcoming Gnomon Workshop tutorial "Introduction to redshift in maya" got inspired to do more and more inside zbrush after watching the latest videos from Michael Pavlovich :-)
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Lead Technical artist @ naughtydog
----- https://www.artstation.com/artist/christophe-desse ------
my zbrush central sketchbook
some headgear work![]()
Lead Technical artist @ naughtydog
----- https://www.artstation.com/artist/christophe-desse ------
my zbrush central sketchbook
almost time for retopo![]()
Lead Technical artist @ naughtydog
----- https://www.artstation.com/artist/christophe-desse ------
my zbrush central sketchbook
since zmodeller was used a lot on this one ( can't wait for the update ..really want to play with the 3d manipulators and boolean )
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Lead Technical artist @ naughtydog
----- https://www.artstation.com/artist/christophe-desse ------
my zbrush central sketchbook
back the drawing board with this one ..
now time to redo teh uv's
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Lead Technical artist @ naughtydog
----- https://www.artstation.com/artist/christophe-desse ------
my zbrush central sketchbook
good
the pilot need something to fly around
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Lead Technical artist @ naughtydog
----- https://www.artstation.com/artist/christophe-desse ------
my zbrush central sketchbook
uv master + substance painter ..
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Lead Technical artist @ naughtydog
----- https://www.artstation.com/artist/christophe-desse ------
my zbrush central sketchbook
That's great (as usual)
I wonder how you handle UVMaster for hardsurface stuff.
Breakdown, even a short one, would be much appreciated!
""Breakdown, even a short one, would be much appreciated!""
i am very straight forward with this workflow .. because my final target is not a rendering .. but a physical model kit // that get 3d printed and casted
here some of my kits /
https://industriamechanika.com/shop/31-christophe-desse
base shape with boolean in maya ( crease+ ) / dynamesh / add details / panels loop / clip/ trim and so on / zremesh (not carring about topoflow ) / uv master , either with painting region or by groups / reproject / decimate / take in painter and texture ,render
Lead Technical artist @ naughtydog
----- https://www.artstation.com/artist/christophe-desse ------
my zbrush central sketchbook
progression over the week end .. couples of hours there and there .. cockpit and landing pad seem to be going in the right direction nowmaya's crease+ and zbrush
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Lead Technical artist @ naughtydog
----- https://www.artstation.com/artist/christophe-desse ------
my zbrush central sketchbook
little slow progress is still progress :-)
maya crease+ and zbrush
Lead Technical artist @ naughtydog
----- https://www.artstation.com/artist/christophe-desse ------
my zbrush central sketchbook
did not post here for a very long time ..
still working on my next model kit
getting closer and closer to the 3d print phase
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Lead Technical artist @ naughtydog
----- https://www.artstation.com/artist/christophe-desse ------
my zbrush central sketchbook
pilot is looking a lot different then the early one
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Lead Technical artist @ naughtydog
----- https://www.artstation.com/artist/christophe-desse ------
my zbrush central sketchbook
keeping the eyes on the prize
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Lead Technical artist @ naughtydog
----- https://www.artstation.com/artist/christophe-desse ------
my zbrush central sketchbook