1. #331
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    pushing hard forward to get something decent to render for my upcoming Gnomon Workshop tutorial "Introduction to redshift in maya" got inspired to do more and more inside zbrush after watching the latest videos from Michael Pavlovich :-)

    Lead Technical artist @ naughtydog
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    my zbrush central sketchbook

  2. #332
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    some headgear work
    Lead Technical artist @ naughtydog
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    https://www.artstation.com/artist/christophe-desse ------

    my zbrush central sketchbook

  3. #333
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    almost time for retopo
    Lead Technical artist @ naughtydog
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    my zbrush central sketchbook

  4. #334
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    since zmodeller was used a lot on this one ( can't wait for the update ..really want to play with the 3d manipulators and boolean )

    Lead Technical artist @ naughtydog
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    https://www.artstation.com/artist/christophe-desse ------

    my zbrush central sketchbook

  5. #335
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    back the drawing board with this one ..
    now time to redo teh uv's

    Lead Technical artist @ naughtydog
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    https://www.artstation.com/artist/christophe-desse ------

    my zbrush central sketchbook

  6. #336
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    Talking

    good

  7. #337
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    the pilot need something to fly around

    Lead Technical artist @ naughtydog
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    https://www.artstation.com/artist/christophe-desse ------

    my zbrush central sketchbook

  8. #338
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    uv master + substance painter ..
    Lead Technical artist @ naughtydog
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    https://www.artstation.com/artist/christophe-desse ------

    my zbrush central sketchbook

  9. #339
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    That's great (as usual )

    I wonder how you handle UVMaster for hardsurface stuff.
    Breakdown, even a short one, would be much appreciated!

  10. #340
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    ""Breakdown, even a short one, would be much appreciated!""

    i am very straight forward with this workflow .. because my final target is not a rendering .. but a physical model kit // that get 3d printed and casted

    here some of my kits /
    https://industriamechanika.com/shop/31-christophe-desse



    base shape with boolean in maya ( crease+ ) / dynamesh / add details / panels loop / clip/ trim and so on / zremesh (not carring about topoflow ) / uv master , either with painting region or by groups / reproject / decimate / take in painter and texture ,render
    Lead Technical artist @ naughtydog
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    https://www.artstation.com/artist/christophe-desse ------

    my zbrush central sketchbook

  11. #341
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    progression over the week end .. couples of hours there and there .. cockpit and landing pad seem to be going in the right direction now maya's crease+ and zbrush

    Lead Technical artist @ naughtydog
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    https://www.artstation.com/artist/christophe-desse ------

    my zbrush central sketchbook

  12. #342
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    little slow progress is still progress :-)

    maya crease+ and zbrush
    Lead Technical artist @ naughtydog
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    https://www.artstation.com/artist/christophe-desse ------

    my zbrush central sketchbook

  13. #343
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    did not post here for a very long time ..
    still working on my next model kit
    getting closer and closer to the 3d print phase

    Lead Technical artist @ naughtydog
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    https://www.artstation.com/artist/christophe-desse ------

    my zbrush central sketchbook

  14. #344
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    pilot is looking a lot different then the early one
    Lead Technical artist @ naughtydog
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    https://www.artstation.com/artist/christophe-desse ------

    my zbrush central sketchbook

  15. #345
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    keeping the eyes on the prize
    Lead Technical artist @ naughtydog
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    https://www.artstation.com/artist/christophe-desse ------

    my zbrush central sketchbook

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