1. #1
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    Default Work so far

    So I decided to post of my work here... mostly all is HIGH POLY



    1946406_orig.jpg

    pillar2.jpg
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  2. #2
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    Default

    Awesome works in your website. Good job

  3. #3
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    Default

    I like the tileable brick road
    Portfolio

    Current Showreel

    My Thead ( Teenage Mutant Ninja Turtle, Centaur and other)

    2011 University graduate looking for employment

    Practice, practice, practice. Every skill is perishable,. Only by constant practice will you be able to hone your craft.

  4. #4
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    Default

    nice

  5. #5
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    Default

    nice job. you should look up david lesperance, he's got some similar work.

  6. #6
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    Default

    rouncer-thank you
    Sparky3d-thank you
    skywalker3d- thank you

    mattj324 - I know metal lol... he is so talented...one day i wish to b like him
    Looking for an art internship
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  7. #7
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    Default more pillars

    Here are some more renders of pillars


    cg_wip_pillar.jpg

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    Last edited by AriesGal1629; 08-21-11 at 03:38 PM.
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  8. #8
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    Default Renders

    Did you render in Maya, ZBrush or something else? Nice work.

  9. #9
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    Default Another column


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    Last edited by AriesGal1629; 08-21-11 at 03:39 PM.
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  10. #10
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    ItbeRufus--I usually render in maya using basic mental ray settings...then change the levels in photoshop.
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  11. #11
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    Default update...more work

    So here are more pieces... this is a cross piece for a floor and a straight piece... paver bricks were done in zbrush....i will eventually post both pieces snapped in together so this is still a wip and i hope to texture them too!


    cross_floor.jpg

    straight_floor.jpg
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  12. #12
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    Default

    So I am doing a floor study....all thanks to me seeing some broken tiles....I need to push this further...any ideas on what else to add...to the tiles themselves. I was thinking either some kind of plan growing in between the tiles or something else...



    tilefloor.jpg
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  13. #13
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    Default floor upate

    Here is an updated floor...


    shot1.jpg
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  14. #14
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    Default high poly head sculpt for future pillar

    So i used reference from cg textures and the idea of the green goblin for this one... I am going to decimate it soon and then stick it with another model... probably something church related or pillar and stones.


    zbrushhead.jpg
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  15. #15
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    Default

    another render



    demonchild.jpg
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