1. #1
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    Default Sanlik scout

    Hello guys , we have just finished our last proyect , the Quelonian Scout

    We hope you like it, critiques and comments are welcome

    Thumb2.jpg

    Sanlik_MainFinal_500k.jpg

    Grito.jpg

    Trio Views500.jpg

    Final_Zoom.jpg

    Desnudo_TexDual.jpg

    09_Vray_01.jpg

    14_ArmorVray.jpg

    06_Sculpture_01.jpg

    07_Sculpture_02.jpg

    08_Sculpture_03.jpg

    11_ArmorZoom1.jpg

    12_ArmorZoom2.jpg

    13_ArmorZoom3.jpg

    15_ArmorVrayZoom.jpg

    10_Vray_02.jpg
    Last edited by Vitrux; 08-17-11 at 06:07 PM.

  2. #2
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    Default

    Very nice work man - good mix of clean shapes and surface details.
    Keep it up!
    Akin Bilgic | Modeler & Generalist
    CGGallery.com - Portfolio Website

  3. #3
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    Thanks Mate !

  4. #4
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    agreed, loving the detailing
    Dustin
    .:|Sketch Book |:.



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    Default

    awesome work dude!

  6. #6
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    Thumbs up

    Beautifull work!

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    Dman3d
    abhishekshs
    ROXE

    Thanks Mateys !

  8. #8
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    Hey Guys! here are some wires topology! Enjoy

    Thumb2.jpg
    17_Desnudo_Wire.jpg

    18_Armado_Wire.jpg

  9. #9
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    Default

    crazy details, you sculpted the scales by hand or used alphas ?

  10. #10
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    works legit. An inspiration to see clean, what poly count were you aiming for and is it for a high res animation?

  11. #11
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    impressive detail man, nice topo too
    Lead Character Artist
    Firaxis Games
    -artstation

  12. #12
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    Thanks mateys!
    slocik, I made the scales by hand and used some alphas to help.
    soulty666, Yes he is actually made for cinematic, im just working in the low poly.
    Framedworld, Thanks mate.

  13. #13
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    great piece. looks way better without the head gear.

  14. #14
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    Simply Amazing

  15. #15
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    i like the detail on the scales on your character looks really good, and the overall design i just find odd the torso is very humanish reptiles dont have nipples or belly buttons other than that great work.

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