ZBrushCentral

Sanlik scout

Hello guys , we have just finished our last proyect , the Quelonian Scout

We hope you like it, critiques and comments are welcome :) ![Thumb2.jpg|100x60](upload://icb088m84MiE42Qa0QRyFRdpTTH.jpeg)

Attachments

Desnudo_TexDual.jpg

09_Vray_01.jpg

14_ArmorVray.jpg

06_Sculpture_01.jpg

07_Sculpture_02.jpg

08_Sculpture_03.jpg

11_ArmorZoom1.jpg

12_ArmorZoom2.jpg

13_ArmorZoom3.jpg

15_ArmorVrayZoom.jpg

10_Vray_02.jpg

22_Sanlik_MainFinal_500k.jpg

19_Grito.jpg

21_Trio Views.jpg

20_Final_Zoom.jpg

Very nice work man - good mix of clean shapes and surface details.
Keep it up! :+1:

Thanks Mate ! :slight_smile:

agreed, loving the detailing:+1:

awesome work dude!

Beautifull work! :+1: :+1:

Dman3d
abhishekshs
ROXE

Thanks Mateys !:smiley:

Hey Guys! here are some wires topology! Enjoy:D

Thumb2.jpg

Attachments

17_Desnudo_Wire.jpg

16_Armado_Wire.jpg

crazy details, you sculpted the scales by hand or used alphas ?

works legit. An inspiration to see clean, what poly count were you aiming for and is it for a high res animation?

impressive detail man, nice topo too

Thanks mateys!
slocik, I made the scales by hand and used some alphas to help.
soulty666, Yes he is actually made for cinematic, im just working in the low poly.
Framedworld, Thanks mate.

great piece. looks way better without the head gear.

Simply Amazing

i like the detail on the scales on your character looks really good, and the overall design i just find odd the torso is very humanish reptiles dont have nipples or belly buttons other than that great work.

Excellent work! I really like this guy.

But that helmet(?)s bugging me. It doesn’t look big enough.

G.

GX@W, Eiad, Thanks guys! :slight_smile:
zuliban, Thanks mate for your point of view! Actually he is an humanoid that has evolved from a simple reptile specie. . Well, he has a complete biography lol because Sanlik if one of the main characters of a shortfilm im working on with my teammate. :smiley:

grey32, Thanks mate, the helmet really fits his head lol :slight_smile:

nice model, great texture, I’m waiting for more

Now that i look more at it, i liek teh bare chested version the most, i feel the armor just feels too blocky compared to the smooth curves of teh character ;D
also how ong did it take to sclup[t all thsoe scales ?

Guilhermeluccas_ thanks mate i am working on a beauty with a little environment of this guy also a low poly version.

Slocik_ thanks body, the scales were not hard to make, but they are not just alphas, that never worked for me. I sculpted with clay all over the scales to redefine them and that took some time. Once you know how to do it become fast !!:lol: I want to post some timelapse , but unfortunately mi sculpt Pc got video card damage :(