Hello guys , we have just finished our last proyect , the Quelonian Scout
Very nice work man - good mix of clean shapes and surface details.
Keep it up!
Thanks Mate !
agreed, loving the detailing
awesome work dude!
Beautifull work!
Dman3d
abhishekshs
ROXE
Thanks Mateys !
Hey Guys! here are some wires topology! Enjoy:D
Attachments
crazy details, you sculpted the scales by hand or used alphas ?
works legit. An inspiration to see clean, what poly count were you aiming for and is it for a high res animation?
impressive detail man, nice topo too
Thanks mateys!
slocik, I made the scales by hand and used some alphas to help.
soulty666, Yes he is actually made for cinematic, im just working in the low poly.
Framedworld, Thanks mate.
great piece. looks way better without the head gear.
Simply Amazing
i like the detail on the scales on your character looks really good, and the overall design i just find odd the torso is very humanish reptiles dont have nipples or belly buttons other than that great work.
Excellent work! I really like this guy.
But that helmet(?)s bugging me. It doesn’t look big enough.
G.
GX@W, Eiad, Thanks guys!
zuliban, Thanks mate for your point of view! Actually he is an humanoid that has evolved from a simple reptile specie. . Well, he has a complete biography lol because Sanlik if one of the main characters of a shortfilm im working on with my teammate.
grey32, Thanks mate, the helmet really fits his head lol
nice model, great texture, I’m waiting for more
Now that i look more at it, i liek teh bare chested version the most, i feel the armor just feels too blocky compared to the smooth curves of teh character ;D
also how ong did it take to sclup[t all thsoe scales ?
Guilhermeluccas_ thanks mate i am working on a beauty with a little environment of this guy also a low poly version.