1. #16
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    wow thank you for the explanations and for that video. without it i never would have figured out that to load an alpha i need to click that little tiny circle in the corner of the preview window.
    Last edited by womanonfire; 09-22-11 at 05:20 PM.

  2. #17
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    Default :)

    SolidSnakexxx: hey Yong, thanks so much and you are very welcome!!!! Look forward to see what you do with the new Z

    Abe_Tamazir: hopefully, you’re up and running by now.. it’s magic! Regarding instances: if you mean duplicates of a subtool that automatically update as the original changes -> that’s not added (but Curve TriFill & radial symm gets you very far in shaping multiple instance at the same time though -> you gotta’ check it out) thanks for stopping by man

    Frenchy Pilou: hehe… I guess we’re up and running again -> more pages on the way -> I’ll email you asap (got a very busy weekend though) talk to you soon Pilou

    Bas Mazur: met plezier gedaan Bas ! My pleasure – this new stuff should fit neatly, nicely and snuggly into your workflow!!

    Lazy noob: hey man, thanks so much -> now get off your lazy butt & start sculpting!!!!

    Julian_K: hey buddy thanks so much and yeah, it has been so… well… hectic(?!)… every minute spent in R2 was a pleasure! Hopefully we can Skype over the weekend -> got stuff I need to show ya!

    Santis: thanks man -> I’m glad to be able to post new stuff! Noisemaker is great -> wait until you see it’s update! Thanks for stopping by man

    Dman3d: hey Dustin, glad u like! I hope you’ve gotten your email by now -> you’ll love it

    Skaale: thanks man!!-> Noisemaker allows some very interesting experimenting (just wait until you see the Noisemaker update that’s underway…) I will use it in every future sculpt… .

    Marco Splash: thanks Marco & you are very welcome -> Noisemaker will solve so many texturing problems!!
    Derek Frenzo: thanks so much Derek!! So glad you like the tips

    Piggyson: Joseph, really appreciate you takin’ the time to drop me a line& you’re welcome!!! R2 is really, really good, don’t you think?

    Burchigb: that’s a very nice comment -> I’m glad the tips are useful (and understandable) I was aiming at giving you a flying start

    Ineversleep: hey man, thanks for taking a look & the great comment I’ll post more though!

    Womanonfire: thank you and thanks for letting me know; I tried to explain a few items that became invaluable in my sculpting workflow –but a bit difficult to figure out- I’m glad the explanations are clear

    Oh boy... got a new toy and so little time to play...
    (boys and their toys ...)

  3. #18
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    Thanks for putting such a great post together Etcher!

    Had a chance to play with dynamesh today, and am mightily impressed - crazy new possibilities.

  4. #19
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    as usual, so very, very damn cool

  5. #20

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    great again ! Thanks for sharing,
    do you have any tutorial to see how you make those custom Alphas ?


    now Available forfreelance,

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  6. #21

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    Quote Originally Posted by majid_smiley View Post
    great again ! Thanks for sharing,
    do you have any tutorial to see how you make those custom Alphas ?
    ill second this request

  7. #22
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    hey Geert nice and thorough as always One's always learning new tricks from you!

  8. #23
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    Default Hi there

    Awesome work
    We are waiting more of your work!

  9. #24
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    Great work Mr. Melis. Thank you so much for sharing your process. I also have you to thank for getting me up and running with Noise Maker! I really appreciate it.

    Is there any chance you might share that page showing how you made the tile-able chain mail alpha?

    Thanks!
    No one ever expected a pencil to draw for them.

    www.podagraph.com

    podaart.blogspot.com

  10. #25
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    Default :)

    abhominal: thanks & you're welcome!!! Yeah, Dynamesh is beyond awesome, allowing virtually limitless possibilities and experiments-> needless to say I'm looking forward to see what you'll do with the new Z

    jmenna: hey Joseph, thanx for taking a look and the great comment man -> more soon!

    majid_smiley: thank you Majid ! I'm compiling the sheets with the custom alpha workflow right now and hope to upload them as soon as possible-> check back soon

    Ghostdancer: alpha update on the way (I'll change the thread icon when I upload them) thanx for stopping by and checkin' out tha worx

    Intervain: thanks Magda , new tricks eh... look who's talking...

    misterix10x: thanks for the great comment I'll probably manage more updates this week -> stay tuned!

    poda: thank you very much Sir! I'm compiling the alpha sheets right now-> I originally planned to upload them when R2 launched but... family and work ... . Aside from the tileable alpha, they'll contain a very interesting extra tip too check back soon!

  11. #26
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    Hi Etcher.....Hey,...Thank You....Your tutorials and step by steps always make my life and learning journy a whole lot easier and enjoyable...Really and very much appreciated..Thank You Again..

  12. #27

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    I can't thank you enough for all the tutorials you gave us. You are awesome.

  13. #28
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    I want to thank you Etcher for making it easy for someone like me to understand. I do have a question though. Experimenting with your tut I find it easier for myself to work on a subtool with 0 thickness during this process, however I need to add thickness to get the piece to show up proper on my main tool. Is there a way to do this w/o screwing up the noise texture after it has been applied? I tried inflate and the result was interesting to say the least.

  14. #29
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    Spiritdreamer: thanks for stopping by man, you're very welcome -> hopefully you can get something out of this update too

    Demonfetus: thanks so much here's some mo'

    Muddpit: You are very welcome . I'm not sure I understand your question properly: what thickness are you referring to (or do you mean Strength?) I would work with layers and layer strength to accentuate the noise texture. Check out the update!

    Hope these are helpfull - should we create a tileable alpha repository on ZBC?






  15. #30
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    Awesome update, thanks for taking the time!Great technique !
    "should we create a tileable alpha repository on ZBC?"- I vote in favor of that!

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