Hello friends!
Just wanted to share my latest work, it has been inspired by the many works found here in zbc, so first and foremost, thank you
This personal project took longer than I would’ve like due to so many distractions, haha, but I’m glad it’s finally over
The most challenging part for me was the hard surface stuff, most of the armor was created in maya without any idea what I’d do with them…I would load the cube, and stare at it for a very long time :lol: I would also bring some of the completed maya into Zbrush for additional polishing. The textures, organic modeling, and about 20% of the hard surfaces were completed in Zbrush.
I do hope you guys like it, and I will be glad to answer any questions you may have
Character turnaround:
Closeup:
Render Passes: