1. #91
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    Awesome another one.

    Don't forget to do a noise maker one

  2. #92
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    Default Gr8

    Thanks the Merge Similar video is brilliant, short sweet and to the point... and yes the sound is better.... love to see more of these short videos....

    Thanks a Mil...
    ziggy@zerografx.com[COLOR=DarkOrange][B]
    www.zerografx.com[COLOR=DarkOrange][B]
    www.artstation.com/artist/ziggy[COLOR=DarkOrange][B]

  3. #93
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    IMO Dynamesh is the best invention in this release. Changed my workflow, no need to plan. I made several sketches with dynamesh, and really lovely. The only issue I get is the loss of details when I remesh the dynamesh. I have to adjust the density, but it's a quite OK trade off.
    Cheers,


    Szabolcs Matefy "Jester"

    Senior Character Artist
    ZBrush, Maya

  4. #94
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    Default Loving all the new features in ZR4

    I will admit, I love everything, currently working with Dynamesh, so much to take in and trying to steel some time, but I am figuring it all out. Amazing though, can't wait to post the results of my trails with ZR4.
    Thank you again Pixologic. Zbrush is one of the best things that has every happened to me, and I have had quite of few good things.

  5. #95
    fj8e5la
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    I'd enjoy working with zbrush in a 4-view setting (front, top, side and perspective view) as is common in other CAD applications. This would result in a better control when building hard surfaces (e. g. building tangent squares).

  6. #96
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    Very much enjoy these tutorials, very helpful,, keep them coming
    Last edited by vedanta; 10-06-11 at 11:54 AM.

  7. #97
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    Quote Originally Posted by Jesper Rytter View Post

    Dynamesh truely is amazing. no more need for planning. adding or deleting parts with no consequenses at all. this character have been made with dynamesh +meshinsert, curvetrifill and a slight calor adjustment with the bpr filters

    http://vimeo.com/29842948
    Looks like it was inspired by a chicken with the part dangling from the chin.
    I know he is a Ball chinnian! J/K
    Looks nice keep up the work. Can't wait to see what it will look like when its finished.

  8. #98
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    These tutorials are fantastic. They’re very well presented. I’m learning things about ZBrush I had never bothered with before or never even knew about. Please keep the videos coming guys!! Even if you run out of new R2 features to talk about…

  9. #99
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    These chunks of info presented in the videos are GREAT! Each one introduces a new level of potential and the creative possibilities offered by Zbrush now seem endless! Please do keep the videos coming

  10. #100
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    I would love to see how the car was rendered. Step by step

    Very good videos. Great way to know the new features without loosing too much time

  11. #101
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    Quote Originally Posted by nebular View Post
    I would love to see how the car was rendered. Step by step
    I, too, would love to see that. It's hard to believe that car was rendered in Zbrush, utterly amazing!!

  12. #102

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    do u have to have low subdivision levels to extrude mutiople times or can have high subdivision levels and still extrude as many times as u like
    Last edited by electricsun2; 10-07-11 at 07:19 PM.

  13. #103

    Default

    Hi


    @nebular, EricShawn: The car renders are two very early alpha testing of Z4R2, long before beta testing started. You can achieve much higher quality with the Z4R2 that you have right now! Nonetheless, I will record the process of rendering this model in Z4R2 and post it sometime next week.


    I have also included some more test renders from the same folder.
    3D models courtesy of : Antropus, Stubi, Intervain, bLawless, TEN 24




    While looking for these images, I stumbled on some fun NoiseMaker tests . I am posting two of these for your viewing pleasure...

    3D model and MDD file courtesy of: Janimation




    Note: More information about NoiseMaker will be posted at a later date.





    -Pixolator

  14. #104
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    Looks great!! Thanks for posting

  15. #105
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    Nice! Thanks.. looking forward to the breakdown of the car render.
    Brian Giacoppo | Website | Blog | LinkedIn

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