1. #1
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    Default Dragonator Update

    A dynamesh tree in the rough.

    I gotta say, I love ZBrush.
    Last edited by Doug Jones; 09-30-11 at 03:29 AM. Reason: added a new image

  2. #2
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    Default Bpr render of dragonator

    Lots of tweaks to go still.

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  4. #4
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    Default Bpr render of dragonator

    Still a lot to be done with this piece, I can think of many variants.

  5. #5
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    Default Now with a body.

    Holy cow, been forever.. However it's got a body and claws now. Created the body from a cylinder and then dynameshed it, used ZRemesher a bunch afterwards. Inflate on the legs after move elastic to get them about where I wanted them. A few more tweaks planned.

  6. #6
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    Default Reduced polycount!

    I managed to get the combined polycount of body and head to less than 1/4 of the head alone without losing too much. Have to tweak it a bit more in the shoulders and hips, legs and feet. A few layers composited in PSP to show some details and info. Note subtools. I made one claw, used transpose/move with control to duplicate it until I had 4 of them.

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