1. #1
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    Default mysketchbook /hard surface(tutorial/video)

    Hi,
    a collection of timelapsed hard surface sessions,
    have fun watching


    I



    II



    III




    IV
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    Last edited by gwainbarek; 10-11-11 at 11:50 AM.

  2. #2
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    Hella cool suit, so many subtools, so cool!

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    hey thanks
    Last edited by gwainbarek; 10-11-11 at 11:17 AM.

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    another update on the new suit


    Last edited by gwainbarek; 10-11-11 at 11:42 AM.


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    This is awesome! I love the last suit, reminds me of some Mass Effect armor.

    Would you mind sharing some of your workflow/techniques/etc?

    Very very cool stuff!

    ~Corey

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    Quote Originally Posted by coreyschroeder View Post
    This is awesome! I love the last suit, reminds me of some Mass Effect armor.

    Would you mind sharing some of your workflow/techniques/etc?

    Very very cool stuff!

    ~Corey
    thanks a lot


    workflow tutorial

    Last edited by gwainbarek; 10-11-11 at 02:04 PM.

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    Nice works, and cool tutorial!

    Thx for sharing your technics!
    Last edited by Sebcesoir; 10-05-11 at 09:30 AM.
    Sébastien Legrain A.K.A Sebcesoir

    http://sebleg.free.fr


    Yeahh!!! Thx pixologic, it's damn cool to have Zbrush caps!

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    I tried to play with with the clip brush, sometime its great and clean, but sometime it doesen't seems to work at all... do you have any tip?
    Sébastien Legrain A.K.A Sebcesoir

    http://sebleg.free.fr


    Yeahh!!! Thx pixologic, it's damn cool to have Zbrush caps!

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    Quote Originally Posted by Sebcesoir View Post
    I tried to play with with the clip brush, sometime its great and clean, but sometime it doesen't seems to work at all... do you have any tip?
    sometimes i got some weird edges,
    in that case i try smoothing or polish,
    if there is an overlapping edge i use masking/hidding and del hidden or do the same with polygroup options,
    sometimes I got a better result when convertig the subtool into a dynamesh,
    use clay polish and convert it back into normal geometry and use the clip brush again
    Last edited by gwainbarek; 10-06-11 at 10:51 AM.


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    ....
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    Last edited by gwainbarek; 10-11-11 at 11:50 AM.

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    Thx for the advise!


    Nice video BTW.
    Sébastien Legrain A.K.A Sebcesoir

    http://sebleg.free.fr


    Yeahh!!! Thx pixologic, it's damn cool to have Zbrush caps!

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    Default great work! Help

    Are you selecting an area and then somehow extracting? I am new to this and doing an Iron Man and I think some of this would be very helpful! Great work by the way!

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    Quote Originally Posted by ethanashton View Post
    Are you selecting an area and then somehow extracting? I am new to this and doing an Iron Man and I think some of this would be very helpful! Great work by the way!
    thanks,

    you can mask a part of your model with ctrl+click and extracting it in the subtool palette
    (first step on that tutorial screenshot and there is also a new Zbrush Tutorial about extraction ans Masking



    edit:
    Quote Originally Posted by Sebcesoir View Post
    Thx for the advise!
    Nice video BTW.

    thank you,

    another way to get "clean" geometry is masking your mesh,

    than under polygroup options use from masking and extract from that new polygroup,

    its a good way to keep the polygroups on your extracted mesh because you dont have to use the clip brushes

    you can also use the decimation master,

    when modeling high details or hard surfaces its a great way to get new topology very fast

    and you can convert your decimated mech to a dynamesh and back,

    the dynamesh is a really cool way to use decimation master for modeling

    and you can extract without problems from decimated geometry with it







    Last edited by gwainbarek; 10-07-11 at 04:19 AM.


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    some old stuff
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    Last edited by gwainbarek; 10-11-11 at 02:05 PM.

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