1. #1

    Default Frankie



    I started with DynaWax128, then inserted the hands, ears and a cilinder for the head.
    The new R2 tools are too fun and effective!

    For now, I'll continue detailing him and let's see where I take this guy... maybe I'll lay him in the lab's table or something like that.

    Omar.
    Last edited by Omar Pico; 10-13-11 at 05:21 PM.

  2. #2
    Content for Mature Audiences only. Click to view

    Mature Audiences



    This is the set up.

    Basically, I inserted a lot of cylinders, cubes and with the curve brushes created the tubes.
    Now is time to detail the objects and add the objects that are left, like the straps.

    Cheers,
    Omar.

  3. #3

    Default



    The scene was missing some life, so I´ll add Dr. Frankenstein to the scene and probably will change the composition.
    Omar.

  4. #4
    Senior Member Follow User Gallery
    Join Date
    Sep 2004
    Location
    Longley, Huddersfield, UK
    Age
    54
    Posts
    817

    Default

    The good Doctor is brilliant; love the design! I don't think the ladies will be interested in Frankie, though. Will he get a rag, artfully draped across his amorous drawback?

    Cheers,

    Rory

  5. #5

    Default

    ... good observation Rory. I was thinking in a hospital robe, or with a different camera view it wont be necessary.
    Cheers,
    Omar.

  6. #6

    Default



    I've been exploring the composition, adding some sculpting details, polypainting, and playing with Lightcaps and BPR Filters.
    Still a lot to do and time is running out!
    Omar.

  7. #7
    Member Follow User Gallery
    Join Date
    Aug 2005
    Location
    Houston, Texas
    Posts
    87

    Default

    Modeling some half-eaten dead cows. That is spooky right?
    Last edited by StormRising; 10-27-11 at 05:22 PM.

  8. #8
    Senior Member Follow User Gallery
    Join Date
    Nov 2007
    Location
    Canada
    Posts
    4,854

    Default

    Aw wow, that's gross.......I love it!

  9. #9

    Default

    Hey StormRising... looking good.
    You should open your own thread to show your process.

  10. #10

    Default



    This is the final image, right out of Zbrush! It could be improved in post, but I'll leave it as it is.
    It was fun and a great practice with the new tools of Z4R2.

  11. #11
    Senior Member Follow User Gallery
    Join Date
    Sep 2004
    Location
    Longley, Huddersfield, UK
    Age
    54
    Posts
    817

    Default

    Well done finishing! You've built an impressive number of mechanical parts. Can't have been easy.

    You could improve the render hugely and at no cost to yourself by just turning perspective rendering on in Draw/Perspective Distortion.

    Good luck!

    R

  12. #12

    Default

    Thanks Rory!
    I have Perspective Distortion turned on with an angle of view of 50... maybe I should push even more the angle or tweak the camera.

  13. #13
    Senior Member Follow User Gallery
    Join Date
    Sep 2004
    Location
    Longley, Huddersfield, UK
    Age
    54
    Posts
    817

    Default

    Mm! I'd say so. With the present configuration you're getting a detached, distant feel to the scene. Boosting the perspective distortion will make you feel included in the room, not a far observer.

  14. #14

    Default



    Thanks again Rory! I set it to the max. perspective distorsion and moved the camera a hair.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •