1. #481
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    Fiber mesh and micromesh feathery hat / cap experiment .....

    ...email me
    ...on facebook
    “Time's the thief of memory”



  2. #482
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    GAK!!!!
    I cant keep up with you!
    HOW did you do that????
    I have no control over micromesh or fibermesh, maybe its my computer but those two things and lightcaps grind it to a halt....

    That hat is outrageous.
    nope...
    I don't know what I'm doing but I'm doing it anyway.

  3. #483
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    You guys are machines lol....great job bud.
    \

  4. #484
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    This is a fractal turned into a tree with some comp work done in Photo Shop . lighting and texture and modeling done in Zbr...

    Last edited by blueferret; 11-01-12 at 06:28 PM.

  5. #485
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    Here are a couple of examples using micromesh alone....

    ...email me
    ...on facebook
    “Time's the thief of memory”



  6. #486
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    Quote Originally Posted by tonare View Post
    You guys are machines lol....great job bud.
    Thanks from the old steam punk machine...
    ...email me
    ...on facebook
    “Time's the thief of memory”



  7. #487
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    Quick sketch to mesh .... interesting ?

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    “Time's the thief of memory”



  8. #488
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    Really enjoying these last few experiments of yours Deke...The tree one especially...Might be a good home for your dragon to dwell in..

    You beat me to it with that Quicksketch experiment above....I was wondering the other day how that ZBRUSH Quicksketch feature would work with the new Pixols to 3D Plugin...Now that I see how it can be used, i'll have to give it a shot myself.. I think that there might be lots and lots of great possibilities using that combination of ZBRUSH features..

    Keep exploring and experimenting Deke..Always fun to see what materializes..

    Glenn
    Last edited by SpiritDreamer; 11-03-12 at 09:30 AM.

  9. #489
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    Mars pic to pixol3d to diplacement map and the result...


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    “Time's the thief of memory”



  10. #490
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    fantastic,and show me how it's done

  11. #491
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    Quote Originally Posted by PFC666 View Post
    fantastic,and show me how it's done
    1. Select texture and do Texture>CropAndFill.

    2. Run the plugin.

    3. Select original texture in Texture palette and press Texture>Make Alpha.

    4. In the Tool>Displacement Map menu, click the displacement thumbnail and select the new alpha from the pop-up.

    5. Turn on Tool>Displacement Map>Mode. This will allow you to preview the displacement.

    6. Adjust the Tool>Displacement Map>Intensity slider to get the effect you want.

    7. Press Tool>Displacement Map>Apply DispMap to create the geometry.



    You may find that a blank texture map applied to the plane makes the displacement easier to see but note that there must be a texture map displayed on the plane for the displacement to work.


    This was taken from someone elses thread, my apologies for not giving them credit. If its your drop me an e-mail/ message and I will correct it here.... Deke

  12. #492
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    Paper Elephants... done with pixol to 3d plugin.....


  13. #493
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    Paper Elephants 2

    done with pixol to 3d plugin.....


  14. #494
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    Paper Elephants 3
    done with pixol to 3d plugin.....


  15. #495
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    Default plugin

    Hi
    Where can I find this plugin?

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