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    Default Monster Shaman - Shadonine

    (WIP)
    This is what I have been working on for Halloween Challenge. I started off with dynamesh to concept out the character, then redid the topology in zbrush and now I am working on adding some more elements to him such as cloth, bone necklace, skin details and hopefully some feathers coming out of the cloth.




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    Quick update, pretty much have all the pieces built out, just need to do the final detailing and then hopefully I will have time to do some texturing.

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    Another quick update. Moving onto using HD Geometry to start doing some heavy detailing into the skin of my character. Utilizing Slash3, Claybuildup, and Standard brush with a few different alphas to make the detail on the skin.


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    Kool creature design and sculpt!

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    Thanks Digitalmind.

    A quick update, this was a test to see how well I could get a texture on the model and rendered with Zbrush BPR, usually I would use Maya/mentalray for this kind of thing, but rules are rules and I am loving BPR. Now I actually have to paint the whole thing like this.


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    The face looks great. I'd work on the arm anatomy since there is no hint of muscle structure there, but there is in the face. Btw, I think you were in my animation class at Uarts.

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