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  2. #137
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    Fantastic Work Rv_El ! Insanely detailled

  3. #138

  4. #139
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    How I said before Gears Of War Is the best game ever created by the Humans Amazing Models Thank's for share this Amazing work love GOW for ever!!

    That Inspire me to learn ZB hope to make something 20% similar one day on my Life amazing!!!!!!!!!!!!!!!!!!!! EPIC son unos chingones!!
    Last edited by Interu2x; 10-24-11 at 09:11 AM.

  5. #140
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    Awesome models form an awesome game. Finished part 3 recently,put down the pad and said to myself, "man what a ride!"

    Out of interest what approx tri count are they and the same for the texture sizes to please.
    If you are allowed to talk about your workflow that would be great,understand if you cannot.

    Again,Awesome art.

  6. #141
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    Absolutely awesome bro ! I love the game and your art is incredible ! I am so in love with those sculpts, look it that Armored Kantus that one is blowing my mind aswell as everyone else
    Fantastic Character Sculpting, really impressing and to every artist a wish to work on such projects.
    I think it is a really great honor that you upload these detailed work, it gives us inspiration and motivation.

    Best regards,
    Kenny =)

  7. #142
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    Default Never Knew..

    *Drooling* I had no idea Epic used Zbrush, amazing renders, someday I hope to develop my Dark Matter universe under the Epic label, 'Seriously'.

    (Thanks to you Epic team, Mr.Bleszinski, Mr.Fergusson and Mr.Wynn, outstanding work on Gears3!)

    http://www.spore.com/sporepedia#qry=sast-500621008797

  8. #143
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    Thanks guys! glad you dig em!

    To answer a few common questions.

    Each character varies greatly in time. I take anywhere from 1 week to 1.5 months for a High Poly. Stuff like the Lambent Humans were like 1ish week a pop HP. Griffin was crunched out HP and LP/projection in 2 weeks. I'd like to say much of them were 2 weeks for High Poly and some for 3 Weeks for high poly. Very rarely but some times do i hit or exceed the 1 month mark. That can depend on many factors especially on chars from when I first started at Epic. Uh. Longer ones are Armored Kantus. Hoffman/Prescott.

    I try not to spend more than 1 week on Low Poly and Projections. Try, that is

    So grand total a character can be (LP/HP/Projections) anywhere from 2 weeks to 1.5 month. I'm happy to get something solid done in 2 weeks HP 1 week LP/Projection. 3 weeks to a month is just some times required to do an HP.

  9. #144
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    Fantastic job guys!
    great work as usual.

  10. #145
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    Always appreciate you guys sharing your work with the community. It's one of the reasons we love you guys so much. Keep up the great work, can't wait to see what comes out of your studios next.

  11. #146
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    That's some phenomenal work folks. Just fabulous. Thank you for bringing them to us to see and for some great inspiration. Kudos to you.

    Ezra

  12. #147
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    Thumbs up

    Boggles the mind .... amazing work. Thank you all for sharing!
    And so we came forth and once again beheld the stars.
    - William Styron, Darkness Visible

  13. #148

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    [Deleted by Art Bell]
    Last edited by Pi(x)el; 10-25-11 at 09:44 PM.
    "Y used to use Greebles like you, until I took an arrow in the Nurnie."

  14. #149
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    Wow...Amazing in every aspects! Kudos to the team.

  15. #150
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    great character design and level of detail, congrats on top row, thumbs up from me

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