1. #76

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    [Deleted by the System]
    Last edited by Pi(x)el; 10-25-11 at 09:39 PM.
    "Y used to use Greebles like you, until I took an arrow in the Nurnie."

  2. #77
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    That´s just beautiful man!!
    Great work all around!!!

    Best regards,
    Fábio Paiva
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  3. #78
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    Nice sculpting!
    We only need a big screen to see your images. Tomorrow I buy one special for it... lol

  4. #79
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    Awesome work man !!

  5. #80

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    Wowie! Great sculps, insane amount of details! Congrats on another great game in the series.
    Would be cool to see some images of the Queen!

  6. #81
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    Thumbs up

    Hi! Your work is absolutely fantastic, and I think I would speak for many people when I say we would love to see the wires,
    low rez meshes, and the WIPs! It would be so beneficial to be able to see your workflow, and how much geometry you used
    in different circumstances to still capture as much of your high poly detail as possible! Please post as much as you're
    able, because I would love to see it. Thank you! Your art is amazing.

  7. #82
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    Incredible work !! great concept and details, and I like the design of this creature! nice work!

  8. #83
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    Beautiful man!
    How much subtools you have in a character like Sam and the Queen?
    Searching for an answer.

  9. #84

    Thumbs up

    Awesome work OMG!!!!

  10. #85

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    [Deleted by the System]
    Last edited by Pi(x)el; 10-25-11 at 09:39 PM.
    "Y used to use Greebles like you, until I took an arrow in the Nurnie."

  11. #86
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    woo! amazing stuff chris

    Rawr Tempest!

  12. #87
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    Great work. I'd love to see the wireframes or parts of some texture maps. I've also read Kevin Lannings tutorial published in the d'artiste character modeling 2 book. It showed what your pipeline was like on gears 1. I was wondering if your pipeline has changed in any significant way from then or is it roughly still the same and you just now have more powerful computers and a few more years of experience has made the difference?

    edit: And as I'm sure this will get toprow very soon as well I'll just go ahead and say grats now and grats on an awesome game and franchise.
    Last edited by Droma; 10-21-11 at 05:47 PM.

  13. #88

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    This is some mind blowing work. You guys really live up to your name.
    Currently available for full or part time employment

    www.b-boyd.com

  14. #89

    Default Fantastic!

    Thank you so, so so so so very much for not making these ridiculous. I am overjoyed the female Gears armor doesn't have a inexplicable "insert chainsaw here" belly hole, because being able to show your belly ring is more important than, you know, not dying a horrible death.
    The model feels so solid, and the normal mapping is candy that makes my eyes move independently of each other. Awesomeness!
    My art blog. Guaranteed retina friendly.*

    *Results may vary, consult physician if temporary blindness or vertigo occurs.
    http://urchinator.blogspot.com

    ZBrush Thread of Sketchyness

  15. #90
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    Much love for your work

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