1. #16

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    Wow! Amazing work! I love the textures, the paint, the mats, everything.

  2. #17
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    Wow, Kris, excellent work. I would like to know more about method you use for painting. A am trying to learn painting and sculpting in Zbrush. I actually have questions about sculpting also, but i will ask about painting only. First, how many time did you spend per Character. Second, how did you use HD painting. I know that you can't use layers in HD, so, did you marked parts with color, and than combine that in Photoshop or you paint all at once in zbrush? Also, i would like to know who of you is best to ask about methods that is used for sculpting, and on what post to ask.

    Again, it was amazing work.

  3. #18
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    to IvanKocic - Hey Ivan, great question. From first polypaint to final send off, with all the needed maps(reflect,gloss,dirt,epidermal,subdermal,etc) our texture team got it down to a week per dinosaur. I would spend somewhere around 2-3 days just on the polypainting, of course we were in a rush because we were on a schedule. We didn't use layers in Zbrush, most of our layer process was done in photoshop. That went the same for the HD Geometry, I just did a base layer in ZBrush and did everything else in Photoshop. If you do your painting in HD Geometry your maps will export out just fine, you don't have to combine anything in photoshop.

    Again if you want to learn about the modeling process, David Krentz our Lead Modeler/Director/Creative Director/Storyboard Artist is hosting a workshop online on the 18th. 2 hour preview is already online.

    - http://www.creatureworkshops.com -
    - http://www.creatureworkshops.com -
    - http://www.creatureworkshops.com -

    Credit where credit is due
    David Krentz – Director, Lead Storyboard Artist, Lead Modeler
    Ricardo Delgado – Storyboard Artist, Concept Artist
    Douglas Martin – VFX Supervisor
    Angie Rodrigues – Concept Artist, Modeler, Texture Artist
    Bryant Hardwick – Texture Artist, Lighting & Rendering
    Aaron Hamman – Texture Artist, Modeler
    Vlad Konstantinov - Modeler
    David Marmor - Modeler
    Mark Dubeau - Modeler

  4. #19
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    Default How you paint scales?

    How do u paint scales? i can paint 1 by 1 so how u paint they? because u can see the skyn bettwen each scale.

    Nice Work!

  5. #20
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    Hey Kris! You've done amazing work!!! HD renders are really impressive! What map size did you use to transfer all these details from HD-sculpt?
    Last edited by Swordlord; 11-21-11 at 11:02 AM.

  6. #21
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    wow, your work is great, I love the contrast you put in your textures, and the attention to detail.
    Last edited by krlozadan; 11-30-11 at 09:07 AM.

  7. #22

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    Awesome Works !!!


    now Available forfreelance,

    contact me at
    :
    majid.smiley at gmail.com
    .
    majid_smiley at hotmail.com


    www.majidsmiley.com

    https://www.facebook.com/majidsmileyart


    My Interview with 3DCreative Magazine





  8. #23
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    This thread blew my mind! Thanks for sharing.

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