1. #166
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    Patpotlood thank you, i don't know, but i woold like to. I need to correct some minor error and i'll practice the Zremesh to low down the polycount, actualy 2.5 millions.

  2. #167
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    Positions done with transpose and layers


  3. #168
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    mechanical stuff like this is easy to animate in, say, 3dsmax or other 3d softwares,
    but the high polycount is a bit of a problem.

    grtz p

  4. #169
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    Patpotlood, yeah and my computer is too weak :P

    composition test (one more lol)


  5. #170
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    lol?
    i like it very much.

    grtz p

  6. #171
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    This looks awesome. Good job man.
    \

  7. #172
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    Thank you guys

  8. #173
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    Messing around with Keyshot and my Warbot.


  9. #174
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    Final render for this Model , i'm going to test Keyshot with other ones


  10. #175
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    Antother render test with Keyshot - toon shader with an old mesh i've done with IMM


  11. #176
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    Another render test with other model.



  12. #177
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    great renders

    as soon as they release the goz plugin i buy keyshot.

    grtz p

  13. #178
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    awsome machines

  14. #179
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    Thank you guys

    Patpotlood: can't wait too, it will be great

  15. #180
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    Another render test , testing light emission.


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