1. #1
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    Default New Sculpt

    Trying to use all the elements of the new 4r2, like using the dynamesh for the hair. This is nice big project, with props and other characters to come, so please, critiques welcome.


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    Default New Approach .......

    When I first started I used my concept art in Maya to build a base mesh and did it to the "T". But what I realized is, with so vary few polys to work with I couldn't explore the possibilities. So I went back to the drawing board, and created this model from a dynamesh sphere. I am alot happier with the outcome. My only problem is going to get this model from it's current 1 mil polycount to a decent size to bring into maya for animation and rendering. Turntables to follow though and critiques are more then welcomed, still in school so I need it.

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    Default An Update to this character....

    Although it not even close to being finished...I thought Id post an update on a project I have been neglecting....Enjoy!

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    Default Maya Reder Updates

    Test Renders in Mental Ray ....

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    Default The reference pics.....

    this is hopefully the end result...

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    Default

    great character and concept !!
    " crits n comments always welcome ! "

    " im not half as dumb as i think you look !! "



  7. #7
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    Default

    Thanks Gary, I'm working on the minigun now, I'll post when I have some ruff details in.

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    Default minigun sculpt....

    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	miniGunTestRender.jpg 
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    Last edited by Damage21X; 10-30-12 at 08:17 PM. Reason: Image was huge....:/

  9. #9
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    " crits n comments always welcome ! "

    " im not half as dumb as i think you look !! "



  10. #10
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    Default

    MiniGun Update....thinking about redoing the chain before I think about sculpting and painting it...


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    Default blaster_update....

    With all the whistles...

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    Default blaster_Update_Angle 2


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