1. #46
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    First render of "Little Master". All made with Dynamesh.

    Last edited by CarlosVidal; 03-09-12 at 04:49 PM.

  2. #47
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    Really getting better and better and your progress ia awesome!
    Great work on the kid sculpt, great expression in his pose and face!
    The mech dumbo is interesting aswell, great idea!
    But I am totally digging the sculpt of the rhino =)
    All the best,
    - Kenny

  3. #48
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    Thanks KC, I try to improve with each project.



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  5. #50
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    TIME LAPSE

  6. #51
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    impressive! did you dynamesh from begining to end or only in the early stages?

    great pose on "little master"!!

  7. #52
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    Usurpator, I use Dynamesh in the major part. When I think I don't need it, turn it off.

    Final render with zbrush BPR


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    without polypaint.

  9. #54
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    Default La fuga del Minotauro

    Comments and crits welcome. Thanks.


  10. #55
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    Default Nice work

    There is some really nice work here, i think your overall form is great but you need to work on you finer detail to sharpen up the sculpt a bit.

  11. #56
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    Carlos, astounding work as always! I wish more people used Zbrush to create a mood or even tell a story as opposed to just another alien/orc standing there not doing anything. Many of those pieces are beautiful, don't get me wrong, but they just don't induce a real feeling when viewed.

    One very minor crit, the chain hanging from his right arm and coming up from the floor ring looks just a little unnatural as it is hanging. I completely understand why you positioned like that to show that he is just now breaking away. Maybe if you put a broken link in the empty air between the ends of the chain it would help.

    Beautiful work as it stands, Carlos.
    Deviantart

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    yes, this piece tells a story clearly. great work. from the sculpting i like very much how convincing the blend between human and animal is. both parts really contribute.
    my fun with zbrush thread, my homepage riolama, and my zbrush blog

  13. #58
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    Thank you very much guys for the comments. I'm a little tired of the Minotaur but thanks to all the advice, I have to improve it.

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    Nice job on your Minotaur, really digging the pose and the face especially.
    Keep up the great work buddy.
    Happy zbrushing,
    - Kenny

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    I've done for the contest "Poly Limit Challenge 3D" (http://polylimit.blogspot.com.es/) a Minotaur.
    The competition was limited at 8000 polys but as a practice i continue working on it.

    the Whole work took about 15 days using my free time.
    the base mesh was made using ZSphere
    then i applied Dynamesh
    the Retopology was done Zbrush
    the pose was using Transpose Master
    Total number of polygons: 6,4 mi

    I have to thank all my friends of "Spanish Modelers" and especially Diego Rodriguez for push me to end and give me the idea of the Medusa. Thanks



    Hope you like it!
    Last edited by CarlosVidal; 04-09-12 at 09:21 AM.

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