1. #346

  2. #347
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    Thanks Zbrushers...Your comments mean a great deal

    Some more finished spreads. Modelled in zbrush..rendered in Keyshot


  3. #348
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    New T rex model for a proposed 4D theme park ride.

    Nice to have a real window of time to model this guy. 7 days sculpting with a quick pose and test in keyshot

  4. #349
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    great work as always
    Available for freelance

    Linkedin: http://ca.linkedin.com/in/francisbb/
    Portfolio: http://the7thbough.com

  5. #350
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    Astonishing work! Thank you for sharing this, I've got lots of nspiration from this thread!

  6. #351
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    Well deserved top row bud. Impressive work, always.

  7. #352
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    Fantastic stuff! Love the tortoise the most! Congrats on Top Row!

  8. #353
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    I feel like a kid again lost in the world of scientific illustration! These are wonderful, seamlessly integrated with abundant visual descriptions. I would love to see some early "behind the scenes" of how these started out in ZBrush.
    It's impossible for me to break down the fundamentals of how the models/images were formed. They are so fully realized. I guess I could go on all day.
    A real pleasure to enjoy, learn from, and of course-- admire!

    Congrats on top row!

  9. #354
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    Oh my word....

    Thanks Zbrushers.
    I am often pigeon holed as that guy that does dinosaurs so its always nice to do something in a different theme and Natural history illustration has always fascinated me.

    I teach Zbrush in a number of universities in the UK and I do get a buzz from showing students that Zbrush is the ultimate illustration tool for artists.

    Since the development of the Keyshot bridge and the standalone zbrush version of Keyshot, my day got so much simpler.

    I have shown a few of my sculpting techniques on here in a very limited way and I do plan to do a detailed breakdown of one of my projects in the very near future. I just worry that I would be just showing most of you what you already know.

    I am really humbled to be a part of the Zbrush community. I started out 20 plus years ago as a traditional sculptor and special effects artist and the work dried up with the advent of CGI. If it wasnt for Zbrush being as intuitive as it is then I have no idea what I would be doing now.

    Thank you sincerely for the gracious comments and keep on Zbrushing.

    Peter

  10. #355
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    Fantastic work! thanks for sharing.

  11. #356

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    Congratulations! Great that was spotted this stunning set of infographics.

  12. #357
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    Just awesome stuff -- some of the best of it's type I've seen.

  13. #358

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    Are you texturing in Zbrush also?

    The realism is amazing, your attention to detail is just incredible.

  14. #359
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    Hi Jovon,

    I do all of my texturing in Zbrush.

    Spotlight in Zbrush is an incredibly powerful texturing tool. I use a mixture of spotlight and traditional poly painting. I combine a mix of texture alphas and masking with a little work done in photo shop directly to the texture maps.

    The attention to detail you mentioned does take time and it helps to work with an art director who pushes you to what you think will be your creative limits. The art director on this project is a guy called Stefan Podorodhecki, one of a new breed of art directors who tries to fully understand and embrace all things CGI. An art director with this mind set is as important as the artist working on the project. Stef pushes me to try to go beyond just trying to trick the viewer into seeing something other than a photograph. The goal is to try to create an image that instantly draws the viewer in.

  15. #360
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    These are fab, Peter...and congrats on the well deserved Top Row!
    Great work!

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