1. #46
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    January 23th? ok, now i just need to build a time machine, i cant wait! thanks guys for this incredible features, did you implement some kind of hair-guides exportation or transformation? i understood that if i export these Polymesh Hair to another programs like Maya, 3ds Max, Softimage, C4D,... i think that it would be a lot of a lot of polygons and wouldnt be animatable


    .................................................. .......+1 auto-retopo feature!
    Last edited by Moga; 12-29-11 at 03:37 AM.
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  2. #47
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    Quote Originally Posted by jinchoung View Post
    whoa...

    and who says it can be used in production? it says all the hairs are polymesh3d so it's just polys... exportable!

    and you get the advantage of having all of zb's inherently great sculpting to comb and shape hairstyles.

    one thing that i'm seeing that i'm hoping can be addressed at some point is the ability to lock the length of the hairs so that you really can comb without making the hair longer.

    anyway really fantastic and thanks much pix!

    jin
    Just from watching and rewatching the video, I would think you can easily "lock the length" at different areas simply by masking/polygrouping the areas of hair/fur you'd like to keep at a certain length... yes/no?

  3. #48
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    Wow! I simply cant tell you how much hair was needed in a application that is mainly used for character work. Along with the great new rendering enhancements it seems we hardly need to even export to another app unless for production work.

    I can see the way things are going it will be contending with the bigger apps in the future. Rigging, physics, more advanced retopo, and Uv tools, all seems very posible by the way you guys keep pushing the scope of what Zbrush was, and has now become.

    One request I would like to make, a bug fix list prior release. We all apreciate your invovative new features, and to top this off a list would put everyone at ease to what has, and hasnt been fixed.

  4. #49
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    WOW, gonna buy me a bucket filled with shampoo!
    Last edited by anigroove; 12-29-11 at 04:47 AM.
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  5. #50
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    Wow
    Every time I watch a Zbrush preview my heart rate increases!
    Cant wait for this one! Hair has always been a weakspot for me, largely due to lack of intuitive technology to create it.
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  6. #51
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    Finally we have hair in zbrush. Thanks Pixologic

  7. #52
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    Wooohoo - finally the end of countless bald heads....

    i finally don't have to be jealous anymore to anyone who can affort Maya and other software that has hair-plugins

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  9. #54
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    This is going to be awesome ... !!! i bet there will be plenty of furry creatures, and plants now in ZBC... the age of reptiles is over...

  10. #55
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    ehmm... the last part is just a zoom in or is there a real camera movement insise the forest?

  11. #56

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    OH MY GOD !!!! impressive ! can`t wait !


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  12. #57
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    Quote Originally Posted by dargelos View Post
    ehmm... the last part is just a zoom in or is there a real camera movement insise the forest?


    That's the existing timeline animation tools in action.

  13. #58
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    EXCELLENT Looking forward to next release and fibermesh!
    Patrik Eonsuu

  14. #59
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    Default I'd dump my lady before I give up Zbrush

    SOmething I do not say often... I am blown away, my heart is racing.

    Just in time for something I am working on.

    I can't wait to see more features... Freakin Amazing.

  15. #60
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    I'm disappointed.
    ...
    ....
    .....
    because I NEED THIS TODAY!!! I DON'T WANT TO WAIT ANOTHER MONTH!
    Thank you Pixologic, you are the best, amazing tools and free updates!
    Autodesk should learn A LOT from you guys!

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